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Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 4:45 am
by Spectralis
Hydra wrote:
Spectralis wrote:The lack of updates has been going on long before iRAY came on the horizon so I'm not convinced that's prevented a v2 release for DS 4.6/7. I don't expect a v2 release before DS 4.8 is released.

I doubt that DAZ would have ever invested in the OR plugin because of the history of unreliability of updates and lack of communication. The argument that DAZ has caused the hold up because they failed to communicate with the plugin developers seems unconvincing when the exact same problem with communication has been at the root of our dissatisfaction here.
Crappy release schedules 'is' the price you pay for 'free' Daz software.

Talk around, the docs from Daz are crap. Its a fact. At least that's what all the developers for other companies say.

Paolo worked for like 3 years to get geograft working. He's got stories that would make your hair curl. The guy assigned by Daz to help Paolo work on Reality (he even asked to see Paolo's source code)... left Daz, and wrote Luxus.

Now tell me again what you were wanting for more open communication? Better sharing would be nice right? Full disclosure?
Presumably, before iRay came along the blame for the plugin delay was due to numerous other unspecified failures on the part of DAZ? But we know, for at least a period during development, that this simply was not the case. After the waiting many of us have gone through to now be spun a line and be expected to buy it is really unbelievable.

Maybe DAZ don't document their software very well and we've been waiting for a Carrara update for ages (though we still have a working Carrara plugin) but at least DAZ Studio actually works. I can create what I need with it but, as thongology points out, the plugin has never been at the point where this could be said reliably. As for the lack of communication from DAZ, after what we've experienced here, the possibility that this cuts both ways can't be ruled out.

After waiting so long I'm resigned to the possibility that we won't see the plugin until after DS 4.8 is released but I don't accept a revisionist history where DAZ is entirely responsible for the delays.

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 6:09 am
by leblancd
Spectralis wrote: Presumably, before iRay came along the blame for the plugin delay was due to numerous other unspecified failures on the part of DAZ? But we know, for at least a period during development, that this simply was not the case. After the waiting many of us have gone through to now be spun a line and be expected to buy it is really unbelievable.

Maybe DAZ don't document their software very well and we've been waiting for a Carrara update for ages (though we still have a working Carrara plugin) but at least DAZ Studio actually works. I can create what I need with it but, as thongology points out, the plugin has never been at the point where this could be said reliably. As for the lack of communication from DAZ, after what we've experienced here, the possibility that this cuts both ways can't be ruled out.

After waiting so long I'm resigned to the possibility that we won't see the plugin until after DS 4.8 is released but I don't accept a revisionist history where DAZ is entirely responsible for the delays.
I could not agree more.
Rumors, speculation, and web spinning is all this is.
Iray, Daz, nVidia... they are all mere excuses. The delays and total lack of communication has been going on LONG before any of that.

If the developers of this plugin are waiting for a v4.8 of Daz, they have COMPLETELY missed the goal.
The goal of a stable plugin is to work reliably with stable software; i.e., a stable OcDS should work with Daz Studio 4.7, or even Daz Studio 4.6.
Plain and simple.
It is ridiculous and negligent to prevent solving known bugs in a plugin for STABLE software, in favor of adding new features for software that has yet to be released.
PLEASE PLEASE tell me that is NOT what the developers of this OcDS are doing.

Daz Studio 4.7 was released when?
It has taken how long to provide paying customers with a stable plugin for Daz 4.7??
Given that, why in the world would you think you would get a stable plugin for Daz 4.8 so quickly??

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 9:27 am
by asennov
linvanchene wrote:
You can try any value in the Iray Envrionment tab.

SS Day / Time, Ground Color, Horizon Height / Color / Orientation etc.
Oh, forgot about it - I'll try. Renderer settings are not animatable and they should not be (imagine animated frame width :) ), but if some properties are propagated into environment tab - then they certainly have to be animatable and if not - that's DAZ fault :)
linvanchene wrote: None of those values stick to the DS timeline. Now go ask the DAZ developers why that is the case.
If they just exposed some renderer settings without making proper scene object then I know why :)
linvanchene wrote: What has not worked with 3Delight will also not work with Iray and that is part of the whole issue.
Should we not expect DAZ to finally provide a solution that fixes all those things that have not worked since DS4 launch in 2011 and even before?

It was pointed out to DAZ years ago that DAZ Studio needs a fully functional time line to animate all kinds of properties.
Well, some of these issues came with invention of DSON, older .DAZ format allowed animation of materials (with some scripting trickery) but DSON simply doesn't have facilities for that by design (it also lacking means for saving LODs, for example, and there are other features of Studio that are not supported by DSON). On the other hand, DSON brought many improvements into save/load process in general, for plugin writers - it's much easier to embed plugin-specific info into almost any object and that info will be persisted by host app.

I've posted these issues in DAZ issue tracker (old one) and DAZ is aware of them, but when they will be fixed (or will they be fixed at all) is unknown.
linvanchene wrote: Having another 3rd party like gofigure creating animation plugins that then should be used by other plugins was bound to lead to issues sooner or later.

When was the last time gofigure released ANY kind of update for their animation plugins? Well right. NEVER.


They way I understand it t_3 had to work around this animation / timeline issue from the start.
There are very different gofigure plugins :) keymate and graphmate do not add anything to Studio animation - they just provide means to visualize and edit keyframes, actual update of properties and interpolation is done by Studio itself in common Studio ways so you will not have any troubles with these plugins. animate is very different as it has it's own animation engine with different interpolation method and it updates the properties of controlled objects in most evilish way - directly in responce of 'timeChanged' signal and this potentially may cause inconsistencies with other animation methods (IK, for example). Studio has the 'right' way of doing such things - via 'controllers' bound to properties but this is used mostly for ERC and not by animation engines (my own plugins do use controllers and are happy :) )

I don't know if OcDS does something special to handle aniMate but what I know is that it tries to wait for a moment when all changes in scene are done and to grab the geometry form scene after that, but that moment might not even happen because Studio may use multiple threads to update scene and different objects might be updated in different moments in time so one have to wait extra time just to be 'sure' and still may miss it.
linvanchene wrote: But maybe you are right and DAZ will not bother to fix those "issues" for their Iray integration.
They surely will not fix interference between third party plugins (aniMate vs OcDS).
linvanchene wrote: The first step to fixing an issue would be to acknowledge that there is one.
And so far I got the impression that whatever is only important to a minority is not important enough for DAZ to invest any time to adress.

And that is the main reason why I am not that optimistic about their Iray integration.
It will be a nice tool for those people who are looking for one click render solutions but whenever you want to set up any advanced custom settings you will probably stumble upon some excuse why that option was not integrated fully.
I never felt "short of options" with 3delight, moreover sometimes it's like too much of them (Shader mixer vs Shader builder), even missing feature like pointcaches may be implemented by Studio plugins. Hope iray integration will be of the same quality.
linvanchene wrote: The OctaneRender plugin for DAZ Studio should NOT be considered as a competing product by DAZ 3D!!!

It may be a competing product for Nvidia.

But for DAZ what should have mattered is that OcDS users are also customers who pay for licensed content in the DAZ store.
DAZ have chosen iray because they believe iray will help to sell more content. Selling content is their primary goal - Studio is just a helper for that and third party plugins for Studio - secondary helpers, that's how their priorities are set (and that's why my own plugins will probably never be in DAZ store - I simply cannot provide required support without DAZ help, and there will be not enough of it).

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 9:47 am
by vortex3d
JUST RELEASE SOMETHING USEFUL ALREADY!

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 2:57 pm
by linvanchene
obsolete post edited and removed by user

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 3:25 pm
by Hydra
Spectralis wrote:Presumably, before iRay came along the blame for the plugin delay was due to numerous other unspecified failures on the part of DAZ? But we know, for at least a period during development, that this simply was not the case. After the waiting many of us have gone through to now be spun a line and be expected to buy it is really unbelievable.

Maybe DAZ don't document their software very well and we've been waiting for a Carrara update for ages (though we still have a working Carrara plugin) but at least DAZ Studio actually works. I can create what I need with it but, as thongology points out, the plugin has never been at the point where this could be said reliably. As for the lack of communication from DAZ, after what we've experienced here, the possibility that this cuts both ways can't be ruled out.

After waiting so long I'm resigned to the possibility that we won't see the plugin until after DS 4.8 is released but I don't accept a revisionist history where DAZ is entirely responsible for the delays.
I just told you that other companies have had the exact same problems you are complaining about. They have the exact same explanations you hear here. And I know one that took even longer to get its stuff working (Reality).

You skipped over all that. I consider that mighty convenient.

You may be right about release dates though. I'm sure Daz will make absolutely zero changes that affect rendering in 4.7 and 4.8 so as to not affect third party developers. :-)

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 3:27 pm
by alaman64
My 2 cents now....

Daz will never help any plugin developer who does not help their bottom line..

The fact is the octane plugin hurts Daz financially,

Why you say....

It's simple, let's say the average daz user has about $30/month of extra income they can spend on content. That's about $360/year.

So along comes Octane Plugin at about $500 and you get a poor shmock like me who saved his pennies and decides to buy it...

Well there goes my disposable income for the year... spent on octane. not on Daz content.....

So you think Daz will help octane plugin developers???.. i wouldn't if I were Daz....

So, why does daz sell expensive stuff like Iclone? because it's on their website and they make at least 30% of each sale.

How much does Daz make of each sale of Octane/Plugin....

a big fat zero...... according to my logic they loose money for every sale of Octane...

So what do i do if I were Daz, offer to sell Octane on Daz website.... get a 30% cut....

Octane's response.... no way, we too greedy want it all!!!!!!!

Daz response.... We'll partner will nvidia and give it away for free...

Octanes response.

Well they have no response.... blame Daz.

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 3:42 pm
by Hydra
linvanchene wrote:BUT DAZ should stop treating software like content.
Either the software is completly for free or everyone pays for it.
Umm... Actually I did pay a lot for Daz, back when they were charging for it. I spent more than I have for Octane. And Daz 4 was really buggy for years.

(I don't hear a lot of thanks from Spectralis for subsidizing his rendering for him.)

I think that Daz should more clearly announce or express its intent regarding the product. Their business plan has obviously morphed considerably over the last 5 years. Daz's half assed support for third party developers is one part of the issue. (Do they even want this? I don't think so.) The lack of a development plan or release schedule makes it really hard to even consider working with them. (If you could integrate a physics simulator for fluids... would you bother?)

Perhaps Daz should have most features free (for newbs to try and see if they like) then charge a small fee for key features we all know we need. This would defray the costs of getting decent product out.

Personally, I'm starting to outgrow Daz, but I don't have the cash to hobby around with something else.

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 3:51 pm
by Hydra
alaman64 wrote: The fact is the octane plugin hurts Daz financially,

Why you say....

It's simple, let's say the average daz user has about $30/month of extra income they can spend on content. That's about $360/year.

So along comes Octane Plugin at about $500 and you get a poor shmock like me who saved his pennies and decides to buy it...
I don't agree. Paolo has the exact same technical support story and he sells Reality for $30.

3DL sucked. It was hard to learn, and hard to get working. You needed to do a lot more work on lighting. Materials weren't exactly native to it. Then it was super super slow. The first thing I started learning about besides lighting, was exporting to 3DL so I could get more cores crunching on files.

Re: OcDS 2.1 PRE RELEASE 5th

Posted: Tue Apr 21, 2015 4:08 pm
by leblancd
Hydra wrote:
alaman64 wrote: The fact is the octane plugin hurts Daz financially,

Why you say....

It's simple, let's say the average daz user has about $30/month of extra income they can spend on content. That's about $360/year.

So along comes Octane Plugin at about $500 and you get a poor shmock like me who saved his pennies and decides to buy it...
I don't agree. Paolo has the exact same technical support story and he sells Reality for $30.
Be careful, when you compare Octane for Daz Studio to things like Iray, or even Reality.
Your posts may drop off the forum into the "irrelevant" subsection.
Also, they don't like it when you talk so highly of Reality in here.