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Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Wed Sep 09, 2015 1:17 pm
by face_off
I have refreshed the installers at the top of this thread with:

2.24.1.86
- Compiled with Octane 2.24.1
- Added command "octane.renderStatus ?" which returns true if the render has finished (ie. samples == max samples)
- You can now directly plug Modo Material colors into Octane RGB Color, Octane Greyscale Color and Octane Float Value nodes. See https://youtu.be/fN9H_x_pDpQ for details
- Fixed bug where only 2 (rather than Octane maximum of 3) UV maps could be used. Pls see https://youtu.be/rvuFI3okFwA for details.

Paul

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Thu Sep 10, 2015 9:06 pm
by v1adut
Hi Paul,
Does this version support batch render ?

Cheers
Vlad

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Thu Sep 10, 2015 9:18 pm
by Tharso
problem with select materials in modo sp2.

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Thu Sep 10, 2015 9:19 pm
by Tharso
problem with select materials in modo 901 sp2.

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Thu Sep 10, 2015 10:12 pm
by face_off
Does this version support batch render ?
No - the octane.renderStatus command is the first step. I still need to add a command to save the viewport.
problem with select materials in modo sp2.
Can you be more specific pls?

Thanks

Paul

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Fri Sep 11, 2015 12:12 am
by Tharso
click in one material select other material, right after the new installation. Not always, but sometimes I need to close the render window and open again.

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Fri Sep 11, 2015 2:35 am
by face_off
click in one material select other material, right after the new installation. Not always, but sometimes I need to close the render window and open again.
Can you be much more specific pls? Are the click on a material in the Viewport or the Shader Tree? If the Shader Tree, and you clicking a Modo Material or Octane Override? What specifically is not happening when you click the material?

Paul

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Fri Sep 11, 2015 12:32 pm
by sgtprobe
Yes, with 901 SP2 the render cache API is fixed, so fur works again in Octane!

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Fri Sep 11, 2015 2:26 pm
by Tharso
face_off wrote:
click in one material select other material, right after the new installation. Not always, but sometimes I need to close the render window and open again.
Can you be much more specific pls? Are the click on a material in the Viewport or the Shader Tree? If the Shader Tree, and you clicking a Modo Material or Octane Override? What specifically is not happening when you click the material?

Paul
octane viewport

Re: OctaneRender for Modo (Windows) 2.24.1 [TEST]

Posted: Sat Sep 12, 2015 10:16 pm
by face_off
octane viewport
I'm sorry Tharso - this is not enough information for me to be able to reproduce or fix your issue.

Paul