Phantom Scatter 1.8 b is now available!
I will send an e-mail to all licensees in a few moments!
Visit the website here:
http://guusthissen.nl/scatter/
» Fixed problem computing the instance roll when using PER-TRIANGLE mode.
» Small fixes in the manual.
» Wireframe display of OBJ models is back in and much more optimized this time. If it still crashes, disable WIREFRAME before importing an OBJ model.
» Introducing the BILLBOARD property for AREA, BRUSH and IMAGE-BASED scatter. Input the distance from which the instances will turn into billboards, exported as seperate *.CSV data. The distance is measured from the location of Phantom Scatter's camera in the GUI to the instance itself. You scatter properties are taking into account too (perlin noise placement, range min/max, area scale, draw distance, collision radius, scale min/max, normal on face, random xy-flip, random xy-variation, variants and weighted scatter).
» Scrolling in the UI modules is now improved, in addition to the mousewheel, you can now simply hover your mouse over the 'up' and 'down' arrows and it'll scroll for you.
» Fixed CURVE-scatter GUI graphics.
» Optimizations in scatter previews.
» Fixed bug in scatter object duplication.
» Introducing the property INSET for AREA-scatter objects, allowing you to remove instances along the edges of a scatter surface when using AREA-scatter objects (in other words, the edges that are not connected to other edges). Model your geometry correctly (!). If edges do not connect perfectly, Phantom Scatter will recognise them as the edges of the scatter surface and apply the inset. Despite being fairly optimized, this function still requires a lot of computation, so use with caution.
» Added some models that are packed with Phantom Scatter from now on. Should give you a good headstart in your productions! Check the manual for more information.
I will put together a brand new website for Phantom Scatter, which will be more in line with my main site. Apart from the yearly license,
I will also start offering a lifetime license (you buy it, you own it).
After the website I will continue development on Phantom Photo Match:
http://render.otoy.com/forum/viewtopic.php?f=9&t=48403