Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)
Posted: Thu Feb 21, 2013 1:59 pm
Hello
Here's just a small modification of the script that let you select a renderTarget (from ocs file) when it comes to render an animation.
Just load the ocs file, the renderTarget menu will be updated and then select another renderTarget than the "Mesh Preview RenderTarget", and octane will be launched with the renderTarget with the command.
From my point of view the script needs to be partially rewritten but without spending too much time on it because the plugin is already awesome.
I just saw that mainframefx has posted an addition to change the output format and I guess we're not the only ones who did some practical modifications to it.
Anyway it could be a good idea to create a repository for this script and some other tools related to octane and maya (standalone and plugin).
F
Here's just a small modification of the script that let you select a renderTarget (from ocs file) when it comes to render an animation.
Just load the ocs file, the renderTarget menu will be updated and then select another renderTarget than the "Mesh Preview RenderTarget", and octane will be launched with the renderTarget with the command.
From my point of view the script needs to be partially rewritten but without spending too much time on it because the plugin is already awesome.
I just saw that mainframefx has posted an addition to change the output format and I guess we're not the only ones who did some practical modifications to it.
Anyway it could be a good idea to create a repository for this script and some other tools related to octane and maya (standalone and plugin).
F