Page 34 of 37

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Thu Feb 21, 2013 1:59 pm
by tchoa
Hello

Here's just a small modification of the script that let you select a renderTarget (from ocs file) when it comes to render an animation.
Just load the ocs file, the renderTarget menu will be updated and then select another renderTarget than the "Mesh Preview RenderTarget", and octane will be launched with the renderTarget with the command.
From my point of view the script needs to be partially rewritten but without spending too much time on it because the plugin is already awesome.
I just saw that mainframefx has posted an addition to change the output format and I guess we're not the only ones who did some practical modifications to it.
Anyway it could be a good idea to create a repository for this script and some other tools related to octane and maya (standalone and plugin).

F

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Thu Feb 21, 2013 5:02 pm
by Refracty
thank you for the commitment. So now instanced scenes can be animated with this script, isn't it? Thats cool.

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Tue Feb 26, 2013 9:06 pm
by BlessOd
on maya2012 work?
rendering empty scene...any solutions?

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Thu Feb 28, 2013 5:15 pm
by BlessOd
objects are very small. Why?
in maya cm
in octane cm

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Fri Mar 01, 2013 2:48 pm
by tchoa
Oops I uploaded my modified version of the script (fast and ugly coded).
As there were issues with the scale, I simply disabled the rescaling thing...
I'm modeling with: 1unit = 1meter (and live with centimeters in the preferences).
F

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Fri Mar 01, 2013 6:07 pm
by BlessOd
you can rebuild with a rescaling?
it is impossible to work this way ((
(google translate)

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Sun Mar 03, 2013 3:04 pm
by tchoa
I think you just have to change the octane's OBJ file unit settings to what is 1 unit in your scene (without taking care of the maya's preferences).

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Fri Mar 08, 2013 6:03 pm
by dayabottt
All hello!
Prompt please this version of a script is newer than maya2octane 2.5???
Thanks!

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Wed Mar 13, 2013 9:22 am
by hyubrad
:?: Why it happened ?

does anybody know how to fix this problem? thanks 8-)

MAYA 2012 with OCTANE 1.10

Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)

Posted: Wed Mar 13, 2013 10:02 pm
by FooZe
I'm not used to using this exporter script but should the project path have two slashes at the end? "\\"
Also do you need to tick the "Export" box just under the project name?

Thanks
Chris.