Page 33 of 73

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Wed Sep 02, 2015 11:26 pm
by face_off
Is this so then you don't have to re update the materials right? And will this help the transferring materials between scenes?

Usually I just add an octane over ride and change the values in there... Lately I have been just changing the materials and having them convert on the fly from modo so I can transfer materials between scenes easier.

I am sorry, but I am just seeing this as an extra step? Am I missing something? No offense fyi..
Yes - it's an extra step - for those users who want to control a the Modo Material and Octane Override properties from a single slider. In most cases users won't need it - but in some cases it will be very useful.

Paul

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Thu Sep 03, 2015 9:08 am
by Dmi3ryd
Can someone help me.

I use 3 cameras in different frames and in preview in all my scene is only one displayed and rendered/

I've cheked render animation right now (( it's not working

Paul please help to fix this

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Thu Sep 03, 2015 10:22 am
by face_off
Can someone help me.

I use 3 cameras in different frames and in preview in all my scene is only one displayed and rendered/

I've cheked render animation right now (( it's not working

Paul please help to fix this
As per Skype call - untick Load All Frames Into Octane (in case other users have this same question).

Paul

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Thu Sep 03, 2015 12:12 pm
by Dmi3ryd
Many many thanks!

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Thu Sep 03, 2015 1:48 pm
by LFedit
Ahhh gotcha. Yeah was just wondering the advantages and disadvantages for sure.

Great option.

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Thu Sep 03, 2015 3:06 pm
by Dmi3ryd
Did some one know Octane plugin support locator animation (and inside animation 2 meshes)? I need manualy refresh every frame to see result :(

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Thu Sep 03, 2015 3:21 pm
by Dmi3ryd
when I turn on Load all frames to ctane it works but cameras didnt working :(( I'm very sad

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Thu Sep 03, 2015 10:36 pm
by face_off
when I turn on Load all frames to ctane it works but cameras didnt working :(( I'm very sad
That's right - you need to turn it OFF if you are changing camera's within an animation. https://docs.otoy.com/#42Rendering%20an ... Animations.

Paul

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Fri Sep 04, 2015 9:30 am
by Dmi3ryd
Many thanks Paul/ Right now everything is good.

All cameras working correctly and changing properly.

Re: OctaneRender for Modo (Windows) 2.24 [TEST]

Posted: Wed Sep 09, 2015 6:52 am
by face_off
Using Multiple UV Maps

NOTE: You must have Use Render Cache DISABLED in order to render multiple UV maps in Modo901 (hopefully TheFoundry will fix this in a future SP).