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Re: Which feature do you need the most?

Posted: Fri Apr 01, 2016 10:21 am
by bepeg4d
Oh sorry Roger,
I remembered the discussion but I haven't paid attention to the author :oops:
I can understand your issue... let's see if OpenSL could be useful also in this situation once it will be enabled in v3 :roll:
ciao beppe

Re: Which feature do you need the most?

Posted: Mon Apr 04, 2016 6:22 am
by mbetke
Maybe the list could be cleaned because a lot of stuff has been integrated?

Re: Which feature do you need the most?

Posted: Mon Apr 04, 2016 1:40 pm
by Goldorak
Agreed. Let's start a new list - after this week's roadmap announcements at GTC and for things that are not covered that we should be considering. That would be the most productive.

Re: Which feature do you need the most?

Posted: Thu Apr 07, 2016 6:58 pm
by Elonius
Hi, I would like a subsurface scattering shader and a metal shader so I can get more control. Thanks.

Re: Which feature do you need the most?

Posted: Fri Apr 08, 2016 1:15 pm
by bepeg4d
Hi Elonius,
if you use a medium node in a specular material you can easily obtain any sss effect.
If you look at the Live DB, you should find a good example ;)
About metals, did you know this special metal shader made by roeland?
viewtopic.php?f=73&t=43973
ciao beppe

Re: Which feature do you need the most?

Posted: Sat Apr 09, 2016 1:51 am
by Elonius
Thanks I'll check it out.

Re: Which feature do you need the most?

Posted: Wed Apr 13, 2016 11:41 pm
by Zay
A button to reload only all the newer OBJ/scatter files by comparing the file timestamps.

Re: Which feature do you need the most?

Posted: Tue Apr 26, 2016 1:20 pm
by leprinoxyz
Udim workflow

Re: Which feature do you need the most?

Posted: Tue Apr 26, 2016 10:10 pm
by longshoes
Live HDR creation in Octane standalone similar to HDR Light Studio
https://www.lightmap.co.uk/hdrlightstudio/whats-new/

Re: Which feature do you need the most?

Posted: Wed Apr 27, 2016 12:44 pm
by aiven
1. Being able to plug a Mix node into Displacement (most important for me, for terrain shaders)
2. More nodes like Multiply (screen, overlay, etc)