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Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version

Posted: Thu Apr 21, 2016 10:10 am
by Weezer
I've been using Alpha6.3 and it's great, but I have a scene with volumetric fog (light beams from a sunlit window) that looks fine in the LV, but now won't render the picture viewer (image is fine, just no volumetrics). Any ideas why? I've been doing large renders of other scenes and it's been fine up until now...

Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version

Posted: Thu Apr 21, 2016 10:56 am
by bepeg4d
Hi Weezer,
weird, could you share a simple scene that doesn't work for you?
ciao beppe

Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version

Posted: Thu Apr 21, 2016 11:14 am
by Weezer
It's really weird. I tested it on a box with hole in and it rendered just fine. I'm debugging it now. I think it's because it was built with version 2.x, and there's some sort of conflict somewhere... but it's really annoying!

[EDIT] Okay, it's working now with fog medium added via the DayLight tag. I'll see if I can get the Volume object working again...

Re: Custom material LocalDB

Posted: Thu Apr 21, 2016 11:45 am
by aoktar
martincarlson wrote: Sorry for behaving like a retard Aoktar. But, do you mean I have to save the document before I drag it to the LocalDB? Or do you mean the new document I import material to has to be saved first?
It's about importing. Because unsaved document has not path to be known where we should save this extracted images.

Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version

Posted: Sat Apr 23, 2016 4:12 pm
by virtualzapp
Hi Ahmet,

I was playing with the baking texture feature with your example which is working great. The main issue I have encountered is when the texture is an image sequence to be baked on a geometry, the projection has to be set manually. I think camera projection is working as the same in 2.25 version, right?

Something really super great would be to have something like c4d camera projection for further precision and easy to set up.
Anyway I know you are super busy, and you are doing fantastic job for the c4d plugin integration but one day this feature would be a killer one ;o)

Cheers
Regis

Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version

Posted: Mon Apr 25, 2016 2:03 pm
by miohn
Hi Ahmet,

could we please get "render region" working again for V3 Alpha?

thanks
Mike

Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version

Posted: Mon Apr 25, 2016 3:04 pm
by aoktar
miohn wrote:Hi Ahmet,

could we please get "render region" working again for V3 Alpha?

thanks
Mike
Ok;)

Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version

Posted: Tue Apr 26, 2016 6:02 pm
by luminouspowerhouse
Dear Akhmet,

Version 3.00 - Alpha 6.3 doesn't see my Titan 980 Ti, please see screenshot attached.

Using Mac Pro 5,1 OSX 10.11.4, nVidia driver 346.03.06f01

When I roll out back to 2.25, it's all working ok and Octane sees the card.
Any suggestions to troubleshoot?
Thank you!

Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version

Posted: Tue Apr 26, 2016 6:57 pm
by aoktar
CUDA requirements

Due to a CUDA compiler bug we had switch to CUDA 7.5, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.5. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.5.

Re: Version 3.00 - Alpha10.0 (27.04.2016) - Preview version

Posted: Wed Apr 27, 2016 2:45 pm
by miohn
Hi Ahmet,

thanks for Alpha10 but I suddenly need to activate when I try to start C4D
and none of my account serials do work.

???

thanks
Mike