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Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed Dec 21, 2011 3:22 pm
by tchoa
Hi there
As for having animated textures and to share my answer this recent Refracty's request, you can find a modified version of the lastest bazuka's exporter script at this time here :
maya2octane_tchoa.mel
As it is some 'side test release' you've got to use the 'maya2octane_tchoa' command to get the window.
Only animated file textures in maya will be replaced while managing octane's animation rendering with maya.
So it's a bit tricky but suppose you've created an animated texture somewhere and plugged the first element right into an octane's texture reader node... you can have it changed at frame time by creating a corresponding, animated file node in maya as the script will replace it each new frame.
This concern the few lines I added to the current bazuka's script to have 'all' textures animated.
You can report bugs here as it hasn't been tested a lot...
Now it's up to bazuka to include this modification/feature and update the download section here.
Have a good end of the year!
F
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu Dec 22, 2011 10:08 am
by Refracty
Hi Tchoa,
I just wanted to post it today and saw that you already did.
Maya folks,
meanwhile you are waiting for the official plugin you can play with this side release.
The mel is based on the Maya Exporter for Maya 2009 and below. So if you want to use it for later release you have to cut and paste the added code.
Big Kudos to tchoa who is a kind of smart genious and spend some time to bring this to live.
I wrote also a script that was able to use animated texture sequences but this one is more easy to use.
Just check it out.
Cheers
Refracty
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri Feb 03, 2012 5:06 am
by FDK
Hello everyone.
I cannot find the Maya 2012 plugin.
Any ideas updates/ideas on that matter ???
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon Feb 06, 2012 1:27 pm
by erbombo
Just download the one for maya 2011, then copy to 2012 script folder. That's it!
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri Mar 23, 2012 4:57 am
by Reggie
Does this script support any layers? I Have a scene with objects in a hidden layer and those are rendering, but the objects that are visible (not layered) are not rendering. Seems like it should be the opposite
Edit: The layered objects are referenced too, is that a known issue?
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri Mar 23, 2012 11:56 am
by tchoa
Hi Reggie, the script does not support the display layers neither the render layers.
F
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sat Apr 14, 2012 4:41 am
by Meathead
Does not work with Maya 2013

dam!
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri May 18, 2012 2:34 am
by Demious
Has anyone addressed the camera issue yet? It's been brought up several times but I don't think it's been addressed.
I've tried everything I can think of; aspect ratios, aperture adjustments, scale changes (maya & octane), FOV adjustments .. I'm at a complete loss.
Any ideas?
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri May 18, 2012 2:03 pm
by tchoa
Got no issues. Can you describe yours?
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Mon May 21, 2012 4:23 am
by Demious
tchoa wrote:Got no issues. Can you describe yours?
The camera is simply never in the same world space in relation to my model, which makes rendering camera movements impossible.
I can't even narrow down how far off it actually is.. All I know is, it's way, way off. I've tried setting everything to the origin in Maya and moving the camera just 10 units back from origin, just to see if there's some sort of predictable pattern. By the time I find the geometry I've lost track of how far I had to move and in what direction. The camera is always way off center (usually pointing in the complete wrong direction and a HUGE distance away. Even just sending out single frame renders is painful. I'm having to spend about 5 minutes looking for the geometry in my scene and manually positioning the camera within Octane.
Using Maya 2012 and latest version of Octane.