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Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
Posted: Fri Mar 17, 2023 10:12 am
by aoktar
thanulee wrote:can we fix denoised pass when saving from LV to be in ACES as well? thanks
Fix? You can save it, see this pic
Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
Posted: Sat Mar 18, 2023 10:00 am
by thanulee
Oh thanks, I meant when you right click on the bottom and try to save. Could you default these too to ACES?
Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
Posted: Sat Mar 18, 2023 10:38 am
by aoktar
thanulee wrote:Oh thanks, I meant when you right click on the bottom and try to save. Could you default these too to ACES?
Why should I do it default? Is everybody using ACES?
Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
Posted: Sat Mar 18, 2023 5:29 pm
by thanulee
Yes u are right maybe some dont use ACES. Although thats the only industry standard by now.
Eg. Redshift has ACES default doesnt give you options to go to previous colorspaces.
I think in octane 99% of users use ACES too.
Maybe add a menu "save as aces" and "save as srgb" as the "png linear" doesnt make much sense eitherways, nobody comps linear 8bit.
Either exr or png 8bit is a normal workflow.
Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
Posted: Sun Mar 19, 2023 6:51 pm
by FxDesign
Speaking of ACES, how can I preview a LUT/Custom LUT when "ACES tone mapping" is activated (in the camera tab) ?
It doesn't seems to be working.
Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
Posted: Thu Mar 23, 2023 10:27 am
by FxDesign
FxDesign wrote:Speaking of ACES, how can I preview a LUT/Custom LUT when "ACES tone mapping" is activated (in the camera tab) ?
It doesn't seems to be working.
Hello ?
Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
Posted: Thu Mar 23, 2023 11:38 am
by aoktar
FxDesign wrote:FxDesign wrote:Speaking of ACES, how can I preview a LUT/Custom LUT when "ACES tone mapping" is activated (in the camera tab) ?
It doesn't seems to be working.
Hello ?
It's not a plugin related limitation
Re: Cinema4D 2022.1-[R9] (Latest stable) (23.03.2023)
Posted: Thu Mar 23, 2023 12:59 pm
by RTF
Does anyone know why the Dirt node does not respond when connected to bump or normal?
The previous version was working
Is this a bug?
Re: Cinema4D 2022.1-[R9] (Latest stable) (23.03.2023)
Posted: Fri Mar 24, 2023 7:25 am
by bepeg4d
RTF wrote:Does anyone know why the Dirt node does not respond when connected to bump or normal?
The previous version was working
Is this a bug?
Are you sure?
Which exact previous version?
This is a core limitation, and shouldn't work in any versions.
You should need to have proper unfolded uvs, then use the Baking Camera to bake the Dirt to texture and save it to disk, then use it in your materials for Bump or Displacement.
ciao,
Beppe
Re: Cinema4D 2022.1-[R9] (Latest stable) (23.03.2023)
Posted: Fri Mar 24, 2023 7:53 am
by RTF
bepeg4d wrote:RTF wrote:Does anyone know why the Dirt node does not respond when connected to bump or normal?
The previous version was working
Is this a bug?
Are you sure?
Which exact previous version?
This is a core limitation, and shouldn't work in any versions.
You should need to have proper unfolded uvs, then use the Baking Camera to bake the Dirt to texture and save it to disk, then use it in your materials for Bump or Displacement.
27E14498-8415-4F89-91B2-3C117E4BB890.jpeg
190D1967-2B81-4BD2-B8E4-C336C6E1C2BC.jpeg
ciao,
Beppe
Someone in the forum has asked this question, when aoktar replied to the video inside the demonstration is possible
viewtopic.php?f=30&t=78897&p=407842&hil ... mp#p407842