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Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 8:25 pm
by ROUBAL
Hello, Here is a new scene I'm working on since yesterday evening. I wanted to do something different, with more colors...
Even small objects can be heavy when you like details ! I have already switched off one level of subdivision, and I don't know if I will be able to add one more prop and/or a background.
I started with Pathlighting, but I had still so many fireflies after 15000 s/px that I prefered to come back to Directlighting. With Directlighting, less than 10 hot pixels.
24137 samples per pixel - Rendered in 00:15:25 - 842510 triangles - 330.4/511 MB used.
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 10:46 pm
by mlody47
... In the WIP area You can find higher resolutions ,with ads
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 10:58 pm
by radiance
ROUBAL wrote:Hello, Here is a new scene I'm working on since yesterday evening. I wanted to do something different, with more colors...
Even small objects can be heavy when you like details ! I have already switched off one level of subdivision, and I don't know if I will be able to add one more prop and/or a background.
I started with Pathlighting, but I had still so many fireflies after 15000 s/px that I prefered to come back to Directlighting. With Directlighting, less than 10 hot pixels.
24137 samples per pixel - Rendered in 00:15:25 - 842510 triangles - 330.4/511 MB used.
very very nice work

very colourfull
keep it up roubal,
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 11:33 pm
by lukashanak.eu
Ok this is my next picture from waterfall scene. I make 3D grass, add more bushes,trees, retextured, different camera angle, I use octan render sun light,
render time is 6 min - pathtracing
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 11:43 pm
by ROUBAL
Thank you Radiance.
Here is a new render with Daylight. Rendered in less time. Only 4 hot pixels (updated image, i had forgotten one

).
@lukashanak.eu : your image "Wild_land_01_octan_lukashanak.jpg" is more realistic, with more relief. I like it much more. Good work !
@mlody47 :Nice lexus, and nice sun ambiance.
Re: Nvidia Fermi Octane Competition
Posted: Tue Apr 13, 2010 12:36 am
by radiance
ROUBAL wrote:Thank you Radiance.
Here is a new render with Daylight. Rendered in less time. Only 4 hot pixels (updated image, i had forgotten one

).
@lukashanak.eu : your image "Wild_land_01_octan_lukashanak.jpg" is more realistic, with more relief. I like it much more. Good work !
@mlody47 :Nice lexus, and nice sun ambiance.
great, this one is even better
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Tue Apr 13, 2010 10:51 am
by ROUBAL
Thanks !
And two more images in close up :
Re: Nvidia Fermi Octane Competition
Posted: Tue Apr 13, 2010 1:28 pm
by radiance
lukashanak.eu wrote:Ok this is my next picture from waterfall scene. I make 3D grass, add more bushes,trees, retextured, different camera angle, I use octan render sun light,
render time is 6 min - pathtracing
Hey,
that's much better already

i'd continue playing with it and posting different shots
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Tue Apr 13, 2010 3:37 pm
by Proupin
lukashanak.eu wrote:Ok this is my next picture from waterfall scene. I make 3D grass, add more bushes,trees, retextured, different camera angle, I use octan render sun light,
render time is 6 min - pathtracing
heyyy... that is something! great
OCTANE HQ
Posted: Tue Apr 13, 2010 5:56 pm
by ltchest
Here's one for the archviz crew - these are my entries for this competition

It was fun doing this - my inspiration for the architectural detailing came from the Richard Rogers Registry of Shipping in London. I may also have one more image to add to these, hopefully tomorrow.
The 3dsMax file is 49Mb, containing 1.2million polys, or 1.47million triangles. 360Mb utilised on the GPU. Some of these were rendered on a GTX280, but that decided it did not want to work any more with Octane, so most of them were done on a GTX8800 (not much fun working on a single GPU system). Screen captures are in my earlier post (although surely, that proves nothing ? I would have thought the thing to do at the end is submit the OCS, OBJ & MTL files for validation ?)
Best of luck to everyone !