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Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version
Posted: Tue Apr 19, 2016 4:28 pm
by Newermax
aoktar wrote:Newermax wrote:Dear Ahmet! A small request. In the "Alpha 6.3" does not work animation texture. Please make sure it is working properly in the next version. Thank you.
try on fully english chars also don't use '-é etc.. It's fixed.
Yes. You're right. In my case there were non-English characters in the project name. Thanks for the help.
Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version
Posted: Wed Apr 20, 2016 6:48 am
by bertritude
aoktar wrote:bertritude wrote:hI guys,
thanks for the .vdb tricks.
I tried to use the cloud package and it works only with the .vdb folder with a path without special characters ("é,è" in particular).
If I put it in my library, it don't work.
did you try to use it from your library ?
Bertrand
Can you explain how do you use it?
Btw integration for A9 is taking much more time than expected. Lot of small revisions and code tide up is required before release.
Ok, I use a volumetric object with a .vdb file. I put a .vdb file in it and adjust unity ( millimeter, meter etc to fit my requirement).
IF I take the vbd file directly from my folder in my HDD, it works and if I try to use it from the lib4d vdb files, i doesn't work.
I don't know why.
Bertrand
Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version
Posted: Wed Apr 20, 2016 12:59 pm
by aoktar
bertritude wrote:
Ok, I use a volumetric object with a .vdb file. I put a .vdb file in it and adjust unity ( millimeter, meter etc to fit my requirement).
IF I take the vbd file directly from my folder in my HDD, it works and if I try to use it from the lib4d vdb files, i doesn't work.
Because it's not a file system and not accessible directly from any plugins. Method is to make a temporary copy and use it in plugins.
Custom material LocalDB
Posted: Wed Apr 20, 2016 1:41 pm
by martincarlson
I was planning on building my own Octane material library in the LocalDB - but I got path troubles. See image:
Re: Custom material LocalDB
Posted: Wed Apr 20, 2016 1:50 pm
by aoktar
martincarlson wrote:I was planning on building my own Octane material library in the LocalDB - but I got path troubles. See image:
Image 001.png
There is no trouble. Texture are in orbx. You need to work on a SAVED scene because it extract these files to PROJECT_DIR\TEX\ASSETS.
Re: Custom material LocalDB
Posted: Wed Apr 20, 2016 1:59 pm
by martincarlson
aoktar wrote:martincarlson wrote:I was planning on building my own Octane material library in the LocalDB - but I got path troubles. See image:
Image 001.png
There is no trouble. Texture are in orbx. You need to work on a SAVED scene because it extract these files to PROJECT_DIR\TEX\ASSETS.
Ahh! Ok!
Thanks!
Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version
Posted: Wed Apr 20, 2016 4:33 pm
by zinogino
Not sure if anyone posted but the render region in the LV doesn't seems to work.
Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version
Posted: Wed Apr 20, 2016 4:42 pm
by zoppo
zinogino wrote:Not sure if anyone posted but the render region in the LV doesn't seems to work.
viewtopic.php?f=85&t=51856&start=290#p270869
Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version
Posted: Thu Apr 21, 2016 6:13 am
by zinogino
Re: Custom material LocalDB
Posted: Thu Apr 21, 2016 6:20 am
by martincarlson
aoktar wrote:martincarlson wrote:I was planning on building my own Octane material library in the LocalDB - but I got path troubles. See image:
Image 001.png
There is no trouble. Texture are in orbx. You need to work on a SAVED scene because it extract these files to PROJECT_DIR\TEX\ASSETS.
Sorry for behaving like a retard Aoktar. But, do you mean I have to save the document before I drag it to the LocalDB? Or do you mean the new document I import material to has to be saved first?