Page 31 of 31

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Mon Sep 09, 2013 6:00 pm
by Rudi
Is it normal that you cannot wear a nothing the directory under 'Settings-> shaders of to texture-> enable'?
I click on the ... (3 Points) nothing happens.
I can change size.
When comes out new release of C4D plugin?
There are still quite a few crashes. :(




Next crash..

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Mon Sep 09, 2013 9:57 pm
by aoktar
Rudi wrote:Is it normal that you cannot wear a nothing the directory under 'Settings-> shaders of to texture-> enable'?
I click on the ... (3 Points) nothing happens.
I can change size.
When comes out new release of C4D plugin?
There are still quite a few crashes. :(

Next crash..
Settings-> shaders of to texture-> enable: is working, but you cannot change out directory.

i like to know more details about crashes. But we are working on stability, don't worry.
A new release will out soon

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Tue Sep 10, 2013 1:12 am
by Subroutine49690
Hi Aoktar,

everything works fine for me so far, but there is one problem with the transform-channel that you added to the turbulence-shader...it overrides the XYZ-Scale below so that this has no function when a shader is loaded in the transform-chanel (or node...however you call it).

Couldn't you please, please, please let this transform-channel inside the turbulence-shader empty by default??
If somebody wants to use it he can insert a shader, but its not good by default.

When I open older projects, the mapping of the turbulence-shader is false...so I have to erase the transform-shader out of the transform-channel to get back to the original look of the material.

Greetings and thanks in advance ;)

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Tue Sep 10, 2013 1:35 am
by Subroutine49690
Hi Aoaktar,

I forgot to report one more issue:
When I'm using boath of my graphic-cards I cannot save the rendering of the live-renderer.
When I turn of one card I can suddenly save again.

greetings, Chris

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Tue Sep 10, 2013 12:47 pm
by Rudi
aoktar wrote:
Rudi wrote:Is it normal that you cannot wear a nothing the directory under 'Settings-> shaders of to texture-> enable'?
I click on the ... (3 Points) nothing happens.
I can change size.
When comes out new release of C4D plugin?
There are still quite a few crashes. :(

Next crash..
Settings-> shaders of to texture-> enable: is working, but you cannot change out directory.

i like to know more details about crashes. But we are working on stability, don't worry.
A new release will out soon

I have done nothing else to change as something in the material editor.
Suddenly C4D 15 said goodbye and provided a bug report which I have with uploaded.

Would be it not better if provides octanes Render in the background a bug report?

Will it be possible to use the Achitekturgrass of R15 with?


PS: C4D project pre-setting-> octanes Render-> fall ever.

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Tue Sep 10, 2013 1:31 pm
by aoktar
Rudi wrote:
aoktar wrote:
Rudi wrote:Is it normal that you cannot wear a nothing the directory under 'Settings-> shaders of to texture-> enable'?
I click on the ... (3 Points) nothing happens.
I can change size.
When comes out new release of C4D plugin?
There are still quite a few crashes. :(

Next crash..
Settings-> shaders of to texture-> enable: is working, but you cannot change out directory.

i like to know more details about crashes. But we are working on stability, don't worry.
A new release will out soon

I have done nothing else to change as something in the material editor.
Suddenly C4D 15 said goodbye and provided a bug report which I have with uploaded.

Would be it not better if provides octanes Render in the background a bug report?

Will it be possible to use the Achitekturgrass of R15 with?


PS: C4D project pre-setting-> octanes Render-> fall ever.
if you say R15, i'm not working on and there is not a real support at this moment for that.
So im not sure it's related with R15 or common problem

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Tue Sep 10, 2013 7:48 pm
by Rudi
Hi Aoktar,

This is a general problem, unfortunately .: ( It is also with R14. Only I have installed this no more.

I have here one more bug report. I hope, you can open the file with R14.

As soon as I this file twice open on physical sky clicks, falls C4D immediately. Wait perhaps after the double click few seconds.
Is moved that I do not use to the octanes Render at all. I am here only with the Advanced Render, AO and GI in the Rendern.
Of the octanes Render C4D allows to fall, nevertheless.: (

Here in addition everything in a parcel.

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Tue Sep 10, 2013 7:52 pm
by aoktar
Rudi wrote:Hi Aoktar,

This is a general problem, unfortunately .: ( It is also with R14. Only I have installed this no more.

I have here one more bug report. I hope, you can open the file with R14.

As soon as I this file twice open on physical sky clicks, falls C4D immediately. Wait perhaps after the double click few seconds.
Is moved that I do not use to the octanes Render at all. I am here only with the Advanced Render, AO and GI in the Rendern.
Of the octanes Render C4D allows to fall, nevertheless.: (

Here in addition everything in a parcel.
octane does'nt support physical sky, why do you try this? Sunlight or directlight is enough

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Tue Sep 10, 2013 8:38 pm
by Rudi
I don't use yet octane render. But C4D render. Nevertheless, octane render C4D brings to crash

Re: Beta 0.72 / 0.79 (SDK 1.20)

Posted: Tue Sep 10, 2013 8:53 pm
by aoktar
Rudi wrote:I don't use yet octane render. But C4D render. Nevertheless, octane render C4D brings to crash
if you try octane, i advice remove unnecessary plugins first. So Octane little sensitive, some plugins corrupts messaging/synchronizing system. And try with less plugin.