Re: Animation test - PhysX driven boxes...
Posted: Thu Apr 08, 2010 9:57 am
Im a 3dsmax and maya user, Ill cook up some scripts and share.
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[gk] wrote: would work in some situations not all. 99% of 3d scenes has more than 1 object, so which should be analysed? the one in front or the one in back, that will be messy. let alone the fact a box with a tiny hole renders super fast from outside...but try go inside itCurve editor would come handy there.
I would refrain from auto interpolation. Simple beziers would be optimal.
meleseDESIGN wrote:Actually it doesn't matter how much objects are in the scene.
Just render one frame and you know how te set the samples cap.
It would be still faster to render with Octane as with every CPU render engine, even if the sample rate as higher as needed for some objects.
Only Octane must be able to grab every Frame/OBJ automaticly.
I would like to see an script/plug-in integrated into Qctane what automate those grab/open/render frameXXXX.obj and save frames as frameXXXX.tga (or *.tif/*.jpg) format tasks.
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[gk] wrote: would work in some situations not all. 99% of 3d scenes has more than 1 object, so which should be analysed? the one in front or the one in back, that will be messy. let alone the fact a box with a tiny hole renders super fast from outside...but try go inside itCurve editor would come handy there.
I would refrain from auto interpolation. Simple beziers would be optimal.