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Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 9:14 am
by tyrot
come on:) show a screenshot with instancing please Radiance....

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 9:51 am
by Alain
Sorry Radiance for not reading your post exactly.

I'm very happy to see that instancing will be implemented in the next release ! :D

And yes: A screenshot of a huge grassfield with tons of trees please :-P


Kind regards
Alain

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 11:34 am
by Daniel
Just a thought... Wasn't SSS planned for 2.0+? This makes me even happier.

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 11:49 am
by KaroBastardKiter
What is SSS by the way?

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 12:25 pm
by JimStar
KaroBastardKiter wrote:What is SSS by the way?
This is what all are so happy.:lol:

Seriously: SubSurface Scattering.

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 2:08 pm
by Daniel
It's where light enters an object, scatters under the surface and exits again a different colour. Your skin has a SSS effect. Light enters, passes through the subdermis which is a red colour, and exits through the other side (a hand or ear, usually), which is why it looks orangey when you shine a bright light on your hand or up your nose.

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 3:17 pm
by falcon76
Daniel wrote:Just a thought... Wasn't SSS planned for 2.0+? This makes me even happier.
Yes, if I remind well, it was. That's a great bonus that refractive software gave to us user.

Really thanks
Luca

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 3:38 pm
by hadouken
Can someone explain how fast voxelization would/will be implemented in Octane? Similar to zbrush? :?:

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 5:42 pm
by ROUBAL
Just an idea, as I have no ability at all in coding :

Maybe voxelizing could be apparently shortened by voxelizing only a certain percentage of samples of the 3D volume in a first time, allowing a fast (and rough) display in the 3D view, while still voxelizing the rest of the volume in background during the first seconds or minutes of the rendering ?

Re: upcoming beta 2.6: SSS preview renders

Posted: Wed Oct 05, 2011 9:53 pm
by face
ROUBAL wrote:Just an idea, as I have no ability at all in coding :

Maybe voxelizing could be apparently shortened by voxelizing only a certain percentage of samples of the 3D volume in a first time, allowing a fast (and rough) display in the 3D view, while still voxelizing the rest of the volume in background during the first seconds or minutes of the rendering ?
And then you must rerender the first seconds because some information are missed...

face