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Re: Water Displacement issue
Posted: Wed Aug 07, 2024 4:45 pm
by Pavlov
Hi Paride, thanks for the further testing.
Seems ok BUT - as said - the projection of the map is very small, which usually solves (making the issue so small you cannot see it).
Can you make a last try ?
Get your second picture above - the one with the box near the beach - and just change the projection size of the displacement texture to, say, 10x or 20x that size.
So if now it's 100m x 100m, make it 2km x 2km, and raise displacement height accordingly.
Let's see if something happens
thanks
Paolo
Re: Water Displacement issue
Posted: Thu Aug 08, 2024 1:37 pm
by paride4331
Hello,
If we’re looking to confirm whether the system will show issues with the geometry, we can safely say that it likely will. This is probably due to (though I could be wrong) the limitations of the texture displacement node’s resolution settings and the amount of RAM available (some crashes). In video productions, it's not common to use a single geometry for all scenes. Instead, different geometries are utilized to optimize resources by adjusting the level of detail based on the specific needs of each scene. We’re dealing with a 50 km scene, aiming to use a massive displacement map and then zoom in on very small details ( Additionally, using texture baking as a workaround for procedural textures (since vertex displacement, which comes after texture displacement, doesn’t require it) significantly hampers the real-time rendering workflow, which is central to Octane Render’s philosophy. The texture displacement node has its limitations, and as far as I know, developers are working on a new version. Furthermore, this workflow won’t be feasible because the baking texture node doesn’t process textures seamlessly. A more practical approach would be to bake the textures needed for animating the waves and then apply them to animate the displacement. I hope this helps.
Regards
Paride
Re: Water Displacement issue
Posted: Fri Sep 13, 2024 5:42 pm
by Pavlov
Hi Paride,
thank you for answering. Beside any possibility we have, i assure that current displacement has major limitations in comparison with any other engine, so it's a relief that Otoy is working on something new.
Independently by the technical choice, you will hit a wall easily in a direction or another, and hopefully new displacement will solve.
Best
Paolo