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Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Sun Jan 21, 2024 7:52 pm
by desire
Enabling and then disabling Solo node feature in Glossy and Specular material makes the material looks as Diffuse until scene is reloaded or changed type of material or making some other changes in a material's parameters.

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Sun Jan 21, 2024 10:52 pm
by aoktar
desire wrote:Enabling and then disabling Solo node feature in Glossy and Specular material makes the material looks as Diffuse until scene is reloaded or changed type of material or making some other changes in a material's parameters.
Yes, and?

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Mon Jan 22, 2024 1:34 pm
by desire
aoktar wrote: Yes, and?
oh, is this normal? ))
I sincerely believed that this is a bug. Not critical, of course, but still.

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Mon Jan 22, 2024 4:11 pm
by Delizade
Yes there is an issue about disabling a node.
Disabling Solo mode does not update LV. To refresh it and go back to normal mode, we have to make some changes or refresh the LV.

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Tue Jan 23, 2024 10:24 am
by aoktar
Not normal! Looks like a glitch on update detection system because of some recent changes.

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Tue Jan 23, 2024 10:04 pm
by SSmolak
Unsolo issue after solo material node - it stay in solo until something is not changed in material nodes.

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Tue Jan 23, 2024 10:42 pm
by aoktar
SSmolak wrote:Unsolo issue after solo material node - it stay in solo until something is not changed in material nodes.
Yes it is the issue we are talking about. It is like that as I explained. Hopefully I'm fixing the pattern

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Wed Jan 24, 2024 12:17 am
by SSmolak
aoktar wrote:Yes it is the issue we are talking about.
Ah yes I see now. I noticed that Render priority is always set to high after scene loading. It is probably not stored in settings.

LiveViewer completely doesn't update Caps tab in Extrude generator. It needs to enable/disable Extrude.

The same issue while using undo on geometry level. If we move polygon - it update in LV but if we make undo - it doesn't update in LV.

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Mon Jan 29, 2024 12:13 pm
by Amaterasu
When post volume passes through a semi-transparent object octane crashes with this log, what can be done in this situation?

Re: Cinema4D version 2023.1.2-[R3] (Latest stable) 19.01.2024

Posted: Thu Feb 01, 2024 4:08 pm
by Tim0042
I may have stumbled upon the last remnant of an old hair object bug - when I activate motion blur, a triangle appears at world 0/0/0.

This only applies to the picture viewer (LV looks fine) and only when motion blur is active.

I seem to remember this sometimes happening with hair a while ago, however, it could always be fixed by just moving the hair object out of view. Here, the triangle seems to be stuck at triple zero, no matter where the hair object is moved.

Could you look into this? : ) As a fallback, I could move the entire scene away from the scene center, but if there is a cleaner fix then that would of course be ideal.

I've attached a screenshot and a (very stripped down) c4d file. Both the plugin and c4d are up to date.