Page 4 of 6

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Sat Feb 19, 2022 6:19 pm
by Kalua
Hi, Aoktar
Latest version is very smooth.
Until recently I noticed the "Noise4D", which is pretty awesome! I see there are some differences compared to the "Noise" node.
I have been playing with it lately. I noticed, "transform node" doesn't work with this particular node right?
Regards,

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Sat Feb 19, 2022 9:06 pm
by jayroth2020
Try adding a projection node.

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Sat Feb 19, 2022 11:00 pm
by Kalua
jayroth2020 wrote:Try adding a projection node.
Yes!
It did the job!
Thank you, jayroth2020.
Regards,

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Sat Feb 19, 2022 11:52 pm
by jayroth2020
You're welcome!

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Sun Feb 20, 2022 2:35 pm
by divasoft
Hello, have you any idea to fix this issue?
I have a plane with opacity (texture) in material and it intersect ball. I get tiny frinde in intersection place.
I tried to change priorities in materials, tried to use rayswitch to fix it, changed grayscale texture to rgb. Unsuccessfully.

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Mon Feb 21, 2022 5:19 pm
by VladaStevanovic
divasoft wrote:Hello, have you any idea to fix this issue?
I have a plane with opacity (texture) in material and it intersect ball. I get tiny frinde in intersection place.
I tried to change priorities in materials, tried to use rayswitch to fix it, changed grayscale texture to rgb. Unsuccessfully.

Man you are using Octane 2020.2.5 R3 , this topic is for 2021 octane right?

You want to fix a physically correct thing , Your transparent plate has a reflection at the edges, which means that the same reflection will appear in the intersection edges
Doesn't that make sense to you?

Separate edges, problem solved.

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Tue Feb 22, 2022 4:24 am
by divasoft
VladaStevanovic wrote:
divasoft wrote:Hello, have you any idea to fix this issue?
I have a plane with opacity (texture) in material and it intersect ball. I get tiny frinde in intersection place.
I tried to change priorities in materials, tried to use rayswitch to fix it, changed grayscale texture to rgb. Unsuccessfully.

Man you are using Octane 2020.2.5 R3 , this topic is for 2021 octane right?

You want to fix a physically correct thing , Your transparent plate has a reflection at the edges, which means that the same reflection will appear in the intersection edges
Doesn't that make sense to you?

Separate edges, problem solved.
There should not be any reflections at the intersection of the plane and the ball, because this area of the plane is completely transparent.

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Tue Feb 22, 2022 5:34 am
by Kalua
divasoft wrote:
VladaStevanovic wrote:
divasoft wrote:Hello, have you any idea to fix this issue?
I have a plane with opacity (texture) in material and it intersect ball. I get tiny frinde in intersection place.
I tried to change priorities in materials, tried to use rayswitch to fix it, changed grayscale texture to rgb. Unsuccessfully.

Man you are using Octane 2020.2.5 R3 , this topic is for 2021 octane right?

You want to fix a physically correct thing , Your transparent plate has a reflection at the edges, which means that the same reflection will appear in the intersection edges
Doesn't that make sense to you?

Separate edges, problem solved.
There should not be any reflections at the intersection of the plane and the ball, because this area of the plane is completely transparent.
Have you tried:

- Play with Ray epsilon values
- Play with Diffuse, Specular and Scatter depth values;
- Nested dielectrics ticked off
- Alpha shadows
- Fake shadows

Regards,

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Wed Feb 23, 2022 3:13 am
by SSmolak
Please see how is wrong with AOV system. There are some issues.

Generally I want to add/mix Diffuse Indirect ( masked by Triplanar Y- from Wall Material ) with Beauty. Masked Indirect by Triplanar works fine but mixing this with Beauty no. Also Triplanar AOV should give black/white mask. There is need to use Range AOV but after that there is visible outline on mask border.

Re: Cinema4D version 2021.1.2-(R2) (Stable 2021) 18.02.2022

Posted: Wed Feb 23, 2022 3:24 pm
by HTK421
This UI bug in the node editor has been around for a long time.
Many of the nodes are still not associated with a filter.
Snipaste_2022-02-23_15-19-56.jpg