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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06
Posted: Thu Mar 25, 2021 9:45 am
by samsue
mbetke wrote:Its SDK bug. Was discussed here in the thread


Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06
Posted: Thu Mar 25, 2021 10:55 am
by samsue
1. It still automatically creates the Tranform Node.
2. I can't connect again
Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06
Posted: Fri Mar 26, 2021 2:04 am
by neonZorglub
samsue wrote:1. It still automatically creates the Tranform Node.
2. I can't connect again
Hi samsue,
Thanks for reporting this.
for 1: Check that 'Force a 2DTransform UV for RGB image texture' is off, in Octane preferences, tab Trouble Shooting..
for 2: That's right, only the connection of a 2D transform works. The other valid transforms (3d, scale, rotation,..) are incorrectly refused..
That will be fixed in the next release.
Thanks