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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.20
Posted: Thu Feb 04, 2021 11:15 am
by paride4331
Templas wrote:I have a question why the ZDepth channel looks good when rendered, but when saved, it becomes striped
Hi Templas,
it seems to work fine.
try to take a look at my setting.
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.20
Posted: Thu Feb 04, 2021 3:24 pm
by Templas
paride4331 wrote:Templas wrote:I have a question why the ZDepth channel looks good when rendered, but when saved, it becomes striped
Hi Templas,
it seems to work fine.
try to take a look at my setting.
Regards
Paride
Thanks. That helped )
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.20
Posted: Thu Jul 01, 2021 2:03 pm
by DartFrog
I'm not sure if this is a bug, or just the way Clay Mode works, but all lights are always visible no matter what. I have visibility checked off, as well as visible to camera unchecked and visibility set to zero on each lights octane preferences. Any chance of this being changed or fixed in the future?
Thank you!
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.20
Posted: Thu Jul 08, 2021 7:34 am
by paride4331
Hi Dartgrog,
did you set "hide" in Octane properties panel?
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.20
Posted: Wed Aug 04, 2021 10:01 pm
by DartFrog
paride4331 wrote:Hi Dartgrog,
did you set "hide" in Octane properties panel?
Regards
Paride
Hi Paride, If I check hide in the octane object properties, the lights won't render at all. So I'm either able to have the lights affect the scene but be forced to have their geometry visible, or hide them completely losing all of the light they would produce in the scene otherwise.