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Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 7:12 am
by Sidches
Hey. You guys broke something, Tyflow's not rendering it in this version. The old projects when the renderer starts up crash 3ds max. If you do it again, it's just an empty window. No Tyflow settings affect the result.
Version v2020.1-RC4 - 10.08 TEST works great.

• 3ds max 2020 sp3
• driver nvidia studio 442.92

And one more question, why two different depth of field settings? That's very uncomfortable.

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 7:37 am
by HHbomb
"You guys broke something, Tyflow's not rendering it in this version" same here... no tyflow = no fun

MAX 2020.3 - Otane 2020.1 - 10.09

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 8:59 am
by paride4331
tcheng00 wrote:FYI, I reinstalled my drivers again. It seems it didn't install correctly the last time. Anyway, it did help resolve the nvlink crashing when I change the camera by introducing a slight delay. The other problems still remain.
viewtopic.php?f=27&t=74536

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 9:47 am
by paride4331
Rik wrote:OK here's a new one. New to me at least.
Why is the Octane viewport render being so distorted?

Kind of a big problem...
Distortion error.jpg
Seems like it's something to do with upsampling.
Gonna make the animation I'm supposed to be cooking today quite stressful :cry:

Edit: Ticking use production resolution seems to fix it. What's happening?

Edit Edit: That only worked for a while. Gone screwie again. So made a new Octane camera and that seemed OK. Then made a standard max camera and that was screwed straight away. Could it be a max display/viwport type thing?

Hi Rik,
cannot replicate this issue, could you share you scene please?
Regards
Paride

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 10:32 am
by paride4331
HHbomb wrote:"You guys broke something, Tyflow's not rendering it in this version" same here... no tyflow = no fun

MAX 2020.3 - Otane 2020.1 - 10.09
Hi HHbomb,
in which case? I had some test no issue I found.
Regards
Paride

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 11:06 am
by HHbomb
Hi, Paride, I will investigate more, but for now, each tyflow scene where geometry is generated by tyflow isn't rendered. Not with particle interface, not with Mesh node...

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 11:18 am
by paride4331
HHbomb wrote:Hi, Paride, I will investigate more, but for now, each tyflow scene where geometry is generated by tyflow isn't rendered. Not with particle interface, not with Mesh node...
viewtopic.php?f=27&t=73516#p374832

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 11:48 am
by samsue
Hi

on my Studio subscription at home, Bitmaps are working just fine ... but on my Enterprise Subscriptio in the Studio, does not support Bitmaps ...

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 2:10 pm
by tcheng00
Rik wrote:OK here's a new one. New to me at least.
Why is the Octane viewport render being so distorted?

Kind of a big problem...
Distortion error.jpg
Seems like it's something to do with upsampling.
Gonna make the animation I'm supposed to be cooking today quite stressful :cry:

Edit: Ticking use production resolution seems to fix it. What's happening?

Edit Edit: That only worked for a while. Gone screwie again. So made a new Octane camera and that seemed OK. Then made a standard max camera and that was screwed straight away. Could it be a max display/viwport type thing?
I starting to get this too now with another scene.

Re: OctaneRender® for 3ds max® v2020.1 - 10.09

Posted: Mon May 04, 2020 2:58 pm
by HHbomb
Yes, there is strange things happening with maps..