Re: Makes sense to switch back to Octane Blender
Posted: Sat Apr 11, 2020 1:37 am
Will Brigade be available for Blender? it could be used instead of Evee then in conjunction with Octane.
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As Jules said, yes, we'll have Brigade in Octane for Blender. Which means Eevee will not be really needed anymore.acoval wrote:Will Brigade be available for Blender? it could be used instead of Evee then in conjunction with Octane.
+1 on the fog comment. I have never been able to produce fog that shows strong in the background and only subtly whisks around my foreground objects. Been very frustrating trying to learn how to do this and all the tutorials are for C4D and just never seem to translate properly in my attempts. PLEASE PLEASE Otoy produce a tutorial or sample file for Blender that show how to do this.crackfox wrote:... i never could get the fog to act in octane in a predictable way and i have seen a bunch of tutorials.
Have you tried simple plane (with normals facing camera) in front of camera with Specular material with medium node? Easy and controllable.pegot wrote:+1 on the fog comment. I have never been able to produce fog that shows strong in the background and only subtly whisks around my foreground objects. Been very frustrating trying to learn how to do this and all the tutorials are for C4D and just never seem to translate properly in my attempts. PLEASE PLEASE Otoy produce a tutorial or sample file for Blender that show how to do this.crackfox wrote:... i never could get the fog to act in octane in a predictable way and i have seen a bunch of tutorials.
As for the rest of this post I barely ever use Cycles or Eevee so can't comment. I have enough on my plate just trying to learn and master Octane - so a fog tutorial dedicated to the blender plugin would be great!
There's no date yet....and crickets.
Current Octane for Blender (2020.1 RC4) version shows a huge progress, so, again, there's no Godot to wait for, just the opposite. You can quite enjoy the present as an Octane for Blender user.it really is a permanent waiting for godot situation.
While I love Cycles, in my experience Octane still feels way faster and more interactive. Not sure which is the last Octane for Blender version you used, but my feeling is your judgement is probably based on some very old build/version.i am not hating, its fine, but honestly though, with the viewport denoise in e-cycles 2.83 i am good to go.
spent some time porting the scenes from octane blender to cycles and its just a far nicer experience especially if one uses more volumes.
on the flipside, i never could get the fog to act in octane in a predictable way and i have seen a bunch of tutorials.
Any issue has a solution. You can rotate, scale and move an HDR Environement in Octane on any axis. Did you ask for help about it? That's the perfect setup for Texture Environment trasformations: About displacement and scenes not rendering, reporting issues and content may help.i also encountered strange issue in octane where i could only rotate the hdr environement on its horizontal axis, not vertical, aswell as exposure issues.
several other problems culminating again with a displacement heavy scene not rendering all of the sudden. cant be bothered to list them all now.
For Octane you can go for rental or permanent, since several months now.like i mentioned, the rental only system makes this a waste of money.
as a comparison, jangafx rolled out embergen with a simple rent to own. pay for a year and if you drop out, you stay on that version.
i still cant say i understand the octane system.
That makes perfect sense and is your absolute right.in any case, i really cant bear to throw good money on software i am barely using.
If you take the time to watch Jules's video, you may realise that we're definitely in good luck!good luck, so long and thanks for all the fish.
yup, there's stuff cycles still didn't pick up, and I'm not taking sides - I'm sticking mostly with cycles for compatibilitydavorin wrote:Hmm...are there any example .blend files which reflect those advantages?grimm wrote:I guess it depends on what you need to render? Some of the advantages are that Octane supports OSL on the GPU, you can import VDB files directly, a better sky model, AI lights, and Vectron/Spectron to name a few.
Jason
thanks in advance
richard