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Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Wed Feb 05, 2020 10:03 am
by paride4331
coilbook wrote:Hi Paride,
1. Could you send me a sample scene where you have no difference between old and new volumes? I just want to try on my PC.
In my scene we can clearly see the difference. New volume doesn't scatter well and it is darker. Please try with AO kernel
2. Do you know if phoenix motion blur bug will be fixed soon or it is a long process to fix it?
Thank you
Hi coilbook,
you could try to download my PhoenixFD sample file shared in the forum.
viewforum.php?f=21
Could you describe your issued workflow so that I can do exactly the same to test it?
And could you share a sim file so I will test it using Octane SA from v4 on.
Regards
Paride
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Wed Feb 05, 2020 4:46 pm
by coilbook
paride4331 wrote:coilbook wrote:Hi Paride,
1. Could you send me a sample scene where you have no difference between old and new volumes? I just want to try on my PC.
In my scene we can clearly see the difference. New volume doesn't scatter well and it is darker. Please try with AO kernel
2. Do you know if phoenix motion blur bug will be fixed soon or it is a long process to fix it?
Thank you
Hi coilbook,
you could try to download my PhoenixFD sample file shared in the forum.
viewforum.php?f=21
Could you describe your issued workflow so that I can do exactly the same to test it?
And could you share a sim file so I will test it using Octane SA from v4 on.
Regards
Paride
Hi Paride,
HEre is the scene and the video attached. just turn OLD VOLUME behavior off and on and you will see how white smoke goes to dark grey color. I am surprised it works for you. Thanks
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Thu Feb 06, 2020 3:21 pm
by mbetke
I have question about Hair & Fur support.
One scene instant crashed 3ds max when I just click render. It's only simple model of a cat with H&F world modifier.
Is H&F supported or not? Maybe I have to do something special?
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Thu Feb 06, 2020 3:28 pm
by paride4331
coilbook wrote:paride4331 wrote:coilbook wrote:Hi Paride,
1. Could you send me a sample scene where you have no difference between old and new volumes? I just want to try on my PC.
In my scene we can clearly see the difference. New volume doesn't scatter well and it is darker. Please try with AO kernel
2. Do you know if phoenix motion blur bug will be fixed soon or it is a long process to fix it?
Thank you
Hi coilbook,
you could try to download my PhoenixFD sample file shared in the forum.
viewforum.php?f=21
Could you describe your issued workflow so that I can do exactly the same to test it?
And could you share a sim file so I will test it using Octane SA from v4 on.
Regards
Paride
Hi Paride,
HEre is the scene and the video attached. just turn OLD VOLUME behavior off and on and you will see how white smoke goes to dark grey color. I am surprised it works for you. Thanks
Hi coilbook,
thanks, actually it seems that something is wrong.
I'm going to understand what is happening.
I will let you know asap.
Regards
Paride
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Mon Feb 10, 2020 7:44 am
by mbetke
Shadowcatcher is still messed up in this relase.
See this report of mine:
viewtopic.php?f=80&t=73563&start=30#p376163
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Mon Feb 10, 2020 5:07 pm
by paride4331
Hi mbetke,
it depends on v2019 SDK; it seems that enabling shadow catcher, it turns to shadows catcher material.
Regards
Paride
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Tue Feb 11, 2020 2:52 am
by neonZorglub
mbetke wrote:I have question about Hair & Fur support.
One scene instant crashed 3ds max when I just click render. It's only simple model of a cat with H&F world modifier.
Is H&F supported or not? Maybe I have to do something special?
Hi mbetke,
Hair and fur is supported, but we can only get it as a single big mesh, not directly using Octane's hair..
One possible reason for a crash can be memory usage if too many hair are created..
Also, with Hair and fur, there can be cases where the geometry normals are not created properly : you could try to add a 'normal' modifier to your geometry..
Here is a small Hair and Fur sample, to check that this works for you.
Thanks
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Tue Feb 11, 2020 6:49 am
by mbetke
Hi mbetke,
it depends on v2019 SDK; it seems that enabling shadow catcher, it turns to shadows catcher material.
Regards
Paride
It turns to shadow catcher material feature of course. But in recent versions I was able to adjust the transparency of the shadow and match the scene. Now it is pitch black and material controls in material editor don't work any more as soon as I click the shadow catcher checkbox. This needs to be fixed because at the moment shadow catcher is nearly unusable.
Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Tue Feb 11, 2020 6:49 am
by mbetke
Hi mbetke,
Hair and fur is supported, but we can only get it as a single big mesh, not directly using Octane's hair..
One possible reason for a crash can be memory usage if too many hair are created..
Also, with Hair and fur, there can be cases where the geometry normals are not created properly : you could try to add a 'normal' modifier to your geometry..
Here is a small Hair and Fur sample, to check that this works for you.
hairAndFur_SamplePotato3.zip
Thanks
The scene seems to be 3dsmax 2020. I only installed version 2019.

Re: OctaneRender® for 3ds max® v2019.1.5 - 8.17
Posted: Tue Feb 11, 2020 9:48 pm
by neonZorglub
mbetke wrote:Hi mbetke,
Hair and fur is supported, but we can only get it as a single big mesh, not directly using Octane's hair..
One possible reason for a crash can be memory usage if too many hair are created..
Also, with Hair and fur, there can be cases where the geometry normals are not created properly : you could try to add a 'normal' modifier to your geometry..
Here is a small Hair and Fur sample, to check that this works for you.
The attachment hairAndFur_SamplePotato3.zip is no longer available
Thanks
The scene seems to be 3dsmax 2020. I only installed version 2019.

Ooppss, sorry, here is a max2017 version: