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Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Wed Jan 16, 2019 3:45 pm
by paride4331
mbetke wrote:I tested with new registry settings. It renders without crash but the computer hangs, lags so hard that I only can do one thing every minutes until driver crash.
Only with this scene and displacement.
I will give up on this and built the metal framing with geometry...would appreciate a solution for further versions because it is something wrong in Octane.
Hi mbetke,
could you try as follow?
Regards
Paride
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Wed Jan 16, 2019 4:55 pm
by mbetke
Nothing changed. Crashes the driver.
Does the roof with displacement work for you? I mean the vertical grey parts with the black/white displacement map.
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Thu Jan 17, 2019 10:29 am
by paride4331
mbetke wrote:Nothing changed. Crashes the driver.
Does the roof with displacement work for you? I mean the vertical grey parts with the black/white displacement map.
Hi mbetke,
I had some GPU failure, with or without displacement , I sent your scene to developers .
Regards
Paride
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Thu Jan 17, 2019 12:54 pm
by mbetke
Okay. then this is a new one. I always had only problems with displacement.
Since I rendered the finals out of the scenes with geometry the only "bug" I had today was the non working denoiser. All checkboxes were checked and I clicked it some times but denoiser just didn't kicked in. Of course I selected the denoised beauty pass.
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Thu Jan 17, 2019 1:37 pm
by paride4331
mbetke wrote:Okay. then this is a new one. I always had only problems with displacement.
Since I rendered the finals out of the scenes with geometry the only "bug" I had today was the non working denoiser. All checkboxes were checked and I clicked it some times but denoiser just didn't kicked in. Of course I selected the denoised beauty pass.
Hi mbetke,
did you check in Octane camera and in device pannel?
try activating cpu memory
Regards
Paride
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Thu Jan 17, 2019 1:39 pm
by mbetke
Yes I checked. 8Gb free vram while rendering. No issues there with 24GB in total.
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Thu Jan 17, 2019 2:00 pm
by paride4331
mbetke wrote:Yes I checked. 8Gb free vram while rendering. No issues there with 24GB in total.
Hi mbetke,
had you experimented something like that?
viewtopic.php?f=36&t=70151
Regards
Paride
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Fri Jan 18, 2019 7:51 am
by mbetke
No crashes. I now checked "denoise on completion" and then it works. One GPU used for Denoise, the other one for Tone-mapping.
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Fri Jan 18, 2019 10:11 am
by paride4331
mbetke wrote:No crashes. I now checked "denoise on completion" and then it works. One GPU used for Denoise, the other one for Tone-mapping.
Hi mbetke,
this issue should be fixed simply checking/unchecking or pressing rebuild geometry.
Regards
Paride
Re: OctaneRender® for 3ds max® v4.01.1 - 6.12
Posted: Tue Jan 22, 2019 9:45 am
by HHbomb
Hi,
in this release I can't manage to render "Active Layer ID". Sometimes it works, sometime it take in account just few objects with same ID.... It is really a pain.
Before It worked like a charm...
Hope it can be fixed.
EDIT : It is related to Octane scene Persistency...... If I keep all nodes, octane don't see the ID nodes modifications. Now I know
