Page 4 of 6
Re: Version 3.08.4 (latest stable)
Posted: Wed Oct 10, 2018 5:16 pm
by thanulee
Sorry to ask this i know its kinda stupid, but i have to ask if there is a possible ETA for R20? I have a project that is meant for R20 and only thing that is holding me back is network rendering in there and stable octane. If any info or estimate availiable, will be greatly appreciated. ty
Re: Version 3.08.4 (latest stable)
Posted: Wed Oct 10, 2018 5:54 pm
by aoktar
thanulee wrote:Sorry to ask this i know its kinda stupid, but i have to ask if there is a possible ETA for R20? I have a project that is meant for R20 and only thing that is holding me back is network rendering in there and stable octane. If any info or estimate availiable, will be greatly appreciated. ty
It's already available in builts.
Re: Version 3.08.4 (latest stable)
Posted: Wed Oct 10, 2018 6:10 pm
by thanulee
Oh lovely! Network rendering there too?!
Re: Version 3.08.4 (latest stable)
Posted: Fri Oct 12, 2018 11:48 am
by Guy_frog
thanulee wrote:i have to ask if there is a possible ETA for R20?
Please excuse my ignorance, but what does the acronym ETA stand for?
Re: Version 3.08.4 (latest stable)
Posted: Fri Oct 12, 2018 1:19 pm
by tomsvfx
Guy_frog wrote:thanulee wrote:i have to ask if there is a possible ETA for R20?
Please excuse my ignorance, but what does the acronym ETA stand for?
Estimated Time of Arrival
Re: Version 3.08.4 (latest stable)
Posted: Fri Oct 12, 2018 5:40 pm
by Guy_frog
tomsvfx wrote:Estimated Time of Arrival
Thanks for the answer.

Re: Version 3.08.4 (latest stable)
Posted: Fri Oct 12, 2018 7:40 pm
by zoppo
thanulee wrote:Thanks alot! So i have to have always closed meshes and even if they intersect is all good?
SSS means Sub Surface Scattering. Without a closed mesh there is no sub surface, just surfaces.
Re: Version 3.08.4 (latest stable)
Posted: Sat Oct 13, 2018 12:14 am
by thanulee
zoppo wrote:thanulee wrote:Thanks alot! So i have to have always closed meshes and even if they intersect is all good?
SSS means Sub Surface Scattering. Without a closed mesh there is no sub surface, just surfaces.
Not quite true that u need a complete close mesh for proper sss.
Re: Version 3.08.4 (latest stable)
Posted: Sat Oct 13, 2018 7:57 am
by bepeg4d
Hi thanulee,
it depends, for liquid/foggy objects it is not always necessary to close the mesh, but it is better to have closed meshes with solid dense objects that interact with eachother, like yours.
ciao Beppe
Re: Version 3.08.4 (latest stable)
Posted: Sat Oct 13, 2018 3:09 pm
by zoppo
From the manual:
Also, make sure your object is closed or thick when using Mediums. In single sided objects, mediums will not work.