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Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Fri Oct 05, 2018 10:26 am
by paride4331
coilbook wrote:Why does octane label materials in curve editor wrong? It calls my second material RIPPLES as displacement even though displacement slot is empty. And first material is called AMOUNT. I think this is the reason I had hard times writing script for car stop lights and it had error with names because octane assigns them wrong
Hi coilbook,
thanks for your report, I checked it and sent to developers.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Fri Oct 05, 2018 10:30 am
by Goldisart
6,1 Octane - Ok ...... this work
https://yadi.sk/i/tCzf3_UqiSouPw

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Fri Oct 05, 2018 12:02 pm
by paride4331
Goldisart wrote:6,1 Octane - Ok ...... this work
https://yadi.sk/i/tCzf3_UqiSouPw
Hi Goldisart,
I tested your issue running 5x 3dsMax and 5x Octane render, Everything goes smooth.
Of course, when your Vram is saturated Octane 3dsMax give GPU failure message.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Fri Oct 05, 2018 12:28 pm
by Goldisart
paride4331 wrote:
Goldisart wrote:6,1 Octane - Ok ...... this work
https://yadi.sk/i/tCzf3_UqiSouPw
Hi Goldisart,
I tested your issue running 5x 3dsMax and 5x Octane render, Everything goes smooth.
Of course, when your Vram is saturated Octane 3dsMax give GPU failure message.
Regards
Paride
thank you then the problem is in the system, Windows 10

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Fri Oct 05, 2018 12:44 pm
by paride4331
Goldisart wrote:
paride4331 wrote:
Goldisart wrote:6,1 Octane - Ok ...... this work
https://yadi.sk/i/tCzf3_UqiSouPw
Hi Goldisart,
I tested your issue running 5x 3dsMax and 5x Octane render, Everything goes smooth.
Of course, when your Vram is saturated Octane 3dsMax give GPU failure message.
Regards
Paride
thank you then the problem is in the system, Windows 10

Win 10 eats about 20% VRAM all GPUs on board and it's not Octane.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Sun Oct 07, 2018 10:50 am
by Goldisart
paride4331

I was unable to run the third project in win7 .... I beg you to explain the update version where now there is a distribution of memory cards.... I would like to cut for example 25 percent to give on each project that there was no redistribution of memory of the video card. My ultimate goal ... what would 4 projects at the same time rendering the same scene .... in this case, all video cards are loaded at 100%

4 launch I'm doing for an animation that would be faster to count the frames .

now I run 2 projects the third hangs .... although the memory cards still have a lot of free space

https://yadi.sk/d/6UxYczBb63LGJA

Mb Asus X99-a2 Nvidia 411.70 GTX1070tix2

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Mon Oct 08, 2018 7:42 am
by Goldisart
Hi ! Tell me how it works ?
https://yadi.sk/i/vIjoZ1eTSDR-qw

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Mon Oct 08, 2018 8:05 am
by paride4331
Goldisart wrote:paride4331

I was unable to run the third project in win7 .... I beg you to explain the update version where now there is a distribution of memory cards.... I would like to cut for example 25 percent to give on each project that there was no redistribution of memory of the video card. My ultimate goal ... what would 4 projects at the same time rendering the same scene .... in this case, all video cards are loaded at 100%

4 launch I'm doing for an animation that would be faster to count the frames .

now I run 2 projects the third hangs .... although the memory cards still have a lot of free space

https://yadi.sk/d/6UxYczBb63LGJA

Mb Asus X99-a2 Nvidia 411.70 GTX1070tix2
Hi Goldisart,
you should be able to run more than two Octane render at the same time; try reducing parallel samples to 2, then incrementing step by step and/or or use CPU memory using GPU head room at 512mb.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Mon Oct 08, 2018 8:38 am
by Goldisart
thanks everything works

Re: OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [TEST]

Posted: Mon Oct 08, 2018 9:21 am
by paride4331
Goldisart wrote:Hi ! Tell me how it works ?
https://yadi.sk/i/vIjoZ1eTSDR-qw
Hi Goldisart,
the correct workflow is like in the screenshot; the options you show refer to SDK workflow, I will ask developers to to remove them.
Thank you.
Regards
Paride