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Re: Version 4.0-RC4 (Release candicate) 21.09.2018
Posted: Sat Sep 22, 2018 9:26 am
by aoktar
mesut wrote:
bonus:
- still no emission material for hair rendering
It's not a plugin issue.
Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018
Posted: Sat Sep 22, 2018 10:49 am
by Studio21
Thx for the update ahmet!
Is texture compression been added to this version?
Best,
Guy
Re: Version 4.0-RC4 (Release candicate) 21.09.2018
Posted: Sat Sep 22, 2018 7:27 pm
by VVG
aoktar
denoised beauty render pass work with render region in PV?
R19/R20
bug or limitation?
and
add please scrollbar in LV when active render region. Large scale It is not possible to view the render result in the window at a scale of 100% (1)
Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018
Posted: Sat Sep 22, 2018 9:06 pm
by stmclygin
Hi and thanks for great job!
I had 2 issues
1 Motion Blur in R20 i see it in ipr window but don't have in picture viewer and in final image
in r19 all ok when i use the same scene
2 Using render priority in octane settings/devices
seems very strange results
R20 with no priority - render time - 04.36
priority low - 02.50
priority medium - 02.40
priority high -04.06 !!!!!!!!
R19 - no priority - 04.06
priority low - 02.51
priority medium - 02.40
priority high - 04.05
i thought high priority should give more power and less time per frame??
Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018
Posted: Mon Sep 24, 2018 5:21 am
by raulofs
I ahmet , I'm currently using Octane Render 4 RC4 in Cinema 4D. My question is: how can I get the ID Light Passes that come independently processes with denoiser?
The only option that I see is exclude all the lights and render one by one, that would take more time than rendering everything at once.
Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018
Posted: Mon Sep 24, 2018 7:59 am
by fabian19
When an object has material with UV-Mapping, but the UV-Map is missing, i will not show up in render.
Re: Version 4.0-RC4 (Release candicate) 21.09.2018
Posted: Mon Sep 24, 2018 8:37 am
by DinoMuhic
VVG wrote:aoktar wrote:VVG wrote:does not save settings env when restart render or change kernel DL/PT. Always white
R19 and r20
As I wrote It's not a global parameter anymore. It will save the value to scenes and load back. It's done to avoid problems on deadline/network rendering/etc..
explain how to work with it?
how to make you
Always be a
black environment?
UPD:
Now you must always create OctaneSky with a black environment?
You should ALWAYS create a sky object and set the background color there. This avoids all kinds of problems and I tell every artist I work with that the first thing they should do is create an own octane environment object and set it to black.
If you dont do this and someone changed their default environment color to something else you will have wrong renders while rendering with multiple machines.
Just learn to ALWAYS create your own black background environment.
Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018
Posted: Mon Sep 24, 2018 9:47 am
by aoktar
fabian19 wrote:When an object has material with UV-Mapping, but the UV-Map is missing, i will not show up in render.
Sample scene please!
Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018
Posted: Mon Sep 24, 2018 1:44 pm
by stmclygin
simple motion blur in R20
Re: Version 4.0-RC4-R2 (Release candicate) 22.09.2018
Posted: Mon Sep 24, 2018 5:16 pm
by aoktar
stmclygin wrote:simple motion blur in R20
Thanks! I'm looking to that.