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				Re: Version 4 - XB3-R1 - Render an Animation Seq w/ Ai Denoiser
				Posted: Wed Jun 27, 2018 4:35 pm
				by NC17z
				Hi Everyone, 
Is there a way to render one pass using the Ai Denoiser? I'm talking about one image per frame as a Tiff or a PNG without it being Multi Layer Beauty and Beauty Denoised. 
I just want my system to render one pass using the Ai Denoiser. I don't want it to do twice the work, if you know what I mean. 
Thanks in advance for any assistance in this matter, 
Lenny
			 
			
					
				Re: Version 4 - XB3-R1 - Render an Animation Seq w/ Ai Denoiser
				Posted: Thu Jun 28, 2018 10:44 am
				by lucioing
				NC17z wrote:Hi Everyone, 
Is there a way to render one pass using the Ai Denoiser? I'm talking about one image per frame as a Tiff or a PNG without it being Multi Layer Beauty and Beauty Denoised. 
I just want my system to render one pass using the Ai Denoiser. I don't want it to do twice the work, if you know what I mean. 
Thanks in advance for any assistance in this matter, 
Lenny
It's my problem too... 
 
Plus, maybe, I do something wrong... But, the denoised image, seems to be much much saturated than the regular image, as shown in the picture...
I'm sorry, to post this that sounds stupid, but maybe, I missed some info about it.
Thank you.
L.
 
			 
			
					
				Re: Version 4 - XB3-R1 - Render an Animation Seq w/ Ai Denoiser
				Posted: Thu Jun 28, 2018 10:46 am
				by aoktar
				lucioing wrote:NC17z wrote:Hi Everyone, 
Is there a way to render one pass using the Ai Denoiser? I'm talking about one image per frame as a Tiff or a PNG without it being Multi Layer Beauty and Beauty Denoised. 
I just want my system to render one pass using the Ai Denoiser. I don't want it to do twice the work, if you know what I mean. 
Thanks in advance for any assistance in this matter, 
Lenny
It's my problem too... 
 
Plus, maybe, I do something wrong... But, the denoised image, seems to be much much saturated than the regular image, as shown in the picture...
I'm sorry, to post this that sounds stupid, but maybe, I missed some info about it.
Thank you.
L.
Schermata 2018-06-28 alle 12.13.51.png
 
It's a render pass and color profile is like what you set in render settings. Linear by default, so you see like that. Please apply gamma correction or just switch to tonemapped as in Live Viewer.
 
			 
			
					
				Re: Version 4 - XB3-R1 (Experimental)
				Posted: Thu Jun 28, 2018 12:59 pm
				by lucioing
				Thank you, Ahmet (TheGreat)!
L.
			 
			
					
				Re: Version 4 - XB3-R1 (Experimental)
				Posted: Thu Jun 28, 2018 7:45 pm
				by Fake Pilot
				When using the Viewport Render, I cannot make any changes to parameters. They jump back to whatever they had before.
Have to pause it every time I want to make a change. Is this a bug or is there a work around?
			 
			
					
				Re: Version 4 - XB3-R1 (Experimental)
				Posted: Thu Jun 28, 2018 8:14 pm
				by aoktar
				Fake Pilot wrote:When using the Viewport Render, I cannot make any changes to parameters. They jump back to whatever they had before.
Have to pause it every time I want to make a change. Is this a bug or is there a work around?
Thanks! It actually has been reported! Viewport rendering is an experimental feature. It means that's not perfectly done, just for gathering some feedback. I have to find some ways to fix these problems.
 
			 
			
					
				Re: Version 4 - XB3-R1 (Experimental)
				Posted: Fri Jun 29, 2018 8:37 am
				by Fake Pilot
				OK!
I guess my work-around is having a hotkey for Autokeying. When it's on, you can change parameters.
You just have to remove keyframes when you don't want them.
Reason why I think this is sooo useful, it's the only way I have found to see real time cel shading in C4D, in the viewport.
Prorender works in viewport, but does not support its own art cel shader or even luminance cel shader trick. Does not pick up lights.
Could use the Interactive Viewport rendering, but it's much slower than Octane. You can't play the timeline and see how it will look.
			 
			
					
				Re: Version 4 - XB3-R1 (Experimental)
				Posted: Fri Jun 29, 2018 1:05 pm
				by eyeonestudio
				OpenVBD Loader : Bounding Box is not update....  
 
 
			 
			
					
				Re: Version 4 - XB3-R1 (Experimental)
				Posted: Fri Jun 29, 2018 10:38 pm
				by aoktar
				eyeonestudio wrote:OpenVBD Loader : Bounding Box is not update....  
 
2018-06-29_220032.png
 
Change units 

 
			 
			
					
				Re: Version 4 - XB3-R1 (Experimental)
				Posted: Sat Jun 30, 2018 5:28 am
				by tim_grove
				Anybody able to replicate those 700 Errors on the scene I shared?