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Re: Version 4 - XB2 (Test release1)
Posted: Sun May 20, 2018 5:22 pm
by MrDavids
Thank you for this. How do i use the Denoiser with animation? Even when its enabled and i save out an animation (mp4) the denoiser is not visible in the video. What are the specific settings to have it visible with animations?
Re: Version 4 - XB2 (Test release1)
Posted: Sun May 20, 2018 5:40 pm
by aaronheth
Does the Subscription WIndows build not exist yet? I'm assuming that's the one missing from the original post, but it says OS X subscription twice and never mentions the Windows subscription.
Re: Version 4 - XB2 (Test release1)
Posted: Sun May 20, 2018 8:53 pm
by aoktar
aaronheth wrote:Does the Subscription WIndows build not exist yet? I'm assuming that's the one missing from the original post, but it says OS X subscription twice and never mentions the Windows subscription.
Not available yet! I did my post and builds in a hurry at late hours, sorry it's typo.
Re: Version 4 - XB2 (Test release1)
Posted: Sun May 20, 2018 8:54 pm
by aoktar
MrDavids wrote:Thank you for this. How do i use the Denoiser with animation? Even when its enabled and i save out an animation (mp4) the denoiser is not visible in the video. What are the specific settings to have it visible with animations?
Denoised output in a special render pass. You cannot save it from main save pass. Go with render sequences and convert to mp4.
Re: Version 4 - XB2 (Test release1)
Posted: Sun May 20, 2018 9:38 pm
by MrDavids
Why does my HDRI disappear and turn black when i view the AI Denoised result? Please see attached.
Re: Version 4 - XB2 (Test release1)
Posted: Sun May 20, 2018 9:58 pm
by aoktar
MrDavids wrote:Why does my HDRI disappear and turn black when i view the AI Denoised result? Please see attached.
Not sure! This kinda behaviors are on core level. Possibly due being a render pass.
Re: Version 4 - XB2 (Test release1)
Posted: Sun May 20, 2018 11:43 pm
by sbstnc
+1 with where is the Standalone needed for this?
Just went through a bunch of forum threads looking for the XB2 standalone and can't see it anywhere?
If this could be added to the top post that would be great. Thanks for your patience!
Re: Version 4 - XB2 (Test release1)
Posted: Sun May 20, 2018 11:47 pm
by aoktar
sbstnc wrote:+1 with where is the Standalone needed for this?
Just went through a bunch of forum threads looking for the XB2 standalone and can't see it anywhere?
If this could be added to the top post that would be great. Thanks for your patience!
SA is not yet available. But why do you need it?
Re: Version 4 - XB2 (Test release1)
Posted: Mon May 21, 2018 12:19 am
by sbstnc
Ah miscommunication perhaps... We don't need it?
Sorry I thought we did to use denoise. Always use matching versions etc.
If not, great, I hope to test out this new plugin version today!

Thanks I think this is what has some people confused, some of us are just used to updating SA and plugin at the same time to match.
Is the SA just needed for netrender then, and this is the reason why netrender is not working with this 4XB2 plugin?
Re: Version 4 - XB2 (Test release1)
Posted: Mon May 21, 2018 12:33 am
by aoktar
sbstnc wrote:Ah miscommunication perhaps... We don't need it?
Sorry I thought we did to use denoise. Always use matching versions etc.
If not, great, I hope to test out this new plugin version today!

Thanks I think this is what has some people confused, some of us are just used to updating SA and plugin at the same time to match.
Is the SA just needed for netrender then, and this is the reason why netrender is not working with this 4XB2 plugin?
You don't need it. Just need to make Netrender or using for tests on exported scenes as in format of orbx. Whole functionality is embedded in current files of plugin.