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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0
Posted: Thu Jun 14, 2018 7:23 am
by Jackytalpalar
I'm having a problem with a diffuse matte object, it shows some sort of occlusion shading in the alpha channel and i need it to clear the alpha completely. I attached the project file.
I've tried it with Octane 4, same results.
Thanks, Juanjo.
Jacky
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0
Posted: Thu Jun 14, 2018 8:41 am
by juanjgon
Are you trying to render a matte effect using the "Matte" option in the diffuse material? Probably this parameter should have been renamed as "Shadow catcher" a long time ago because this is how it works.
We were talking about this topic here:
viewtopic.php?f=36&t=60808
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.08.1.0
Posted: Thu Jun 14, 2018 5:40 pm
by roentgen
juanjgon wrote:Using a texture for the emission grid?
Did you mean that's an emission texture on the octane volumetric node?
Sorry I tried that first, but it does not work for me as far as I saw.
Now I tried to have the emission node's power extreamly small number such as 0.05 then I got the result I wanted.
Thanks for your help!