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Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Tue Mar 13, 2018 8:11 am
by paride4331
coilbook wrote:why does octane will make walls half transparent sometimes and render objects behind them. This bug appears sometimes. is it network rendering related.
Hi coilbook,
could you share a small part of your scene (even in pm) where using network make this transparent issue happen please?
Regards
Paride

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Tue Mar 13, 2018 6:49 pm
by wisemanxxx
OSL string doesn't appear in 3ds max OSL texture paramaters but octane standalone...

string input_tex = "" [[ string label = "input texture"]],

But if I put filename in code it loads texture but still doesn't appear in max' osl parameters.

string input_tex = "c:/picture.exr" [[ string label = "input texture"]],

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Wed Mar 14, 2018 7:28 pm
by coilbook
neonZorglub wrote:
coilbook wrote:can anyone in otoy tell me if phoenix 3.1 is supported too? Thanks
Phoenix 3.1 is also supported. I could create and render some sample scenes.
I noted that they added a new way to process motion blur, I will investigate if it can be used by Octane.
I'll also have a look at foam and wetmaps.
Thank you. Also please look into RGB support so we can have smoke and liquids of different colors mixing in one grid.

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Wed Mar 14, 2018 9:30 pm
by neonZorglub
wisemanxxx wrote:OSL string doesn't appear in 3ds max OSL texture paramaters but octane standalone...
string input_tex = "" [[ string label = "input texture"]],
But if I put filename in code it loads texture but still doesn't appear in max' osl parameters.
string input_tex = "c:/picture.exr" [[ string label = "input texture"]],
Thanks, I missed that one ! will be added in next release.

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Thu Mar 15, 2018 12:10 am
by coilbook
paride4331 wrote:
coilbook wrote:why does octane will make walls half transparent sometimes and render objects behind them. This bug appears sometimes. is it network rendering related.
Hi coilbook,
could you share a small part of your scene (even in pm) where using network make this transparent issue happen please?
Regards
Paride
Hi I will soon. It happens very rare

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Fri Mar 16, 2018 2:49 pm
by Elvissuperstar007

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Sat Mar 17, 2018 5:13 pm
by Rik
Does this OSL thing mean we can now have things like scatter and random mapped tiles

Where are the instructions for using this?

Have opened the sample OSL max files from OTOY but am failing to see the point in alot of them. Why would I want to change the level of red in a material? What does this do that the colour correction map doesn't do? Would it kill you to put in a little .txt to explain what's happenning and where it would be usefull?

Otoy are clearly really excited about OSL but as usual, your instructions and communication and real world samples/examples fall way behind your competitors.

I don't do coding, and I suspect alot of other CG artist don't either. We shouldn't have to trawl through numerous forums, threads, google searches etc to find out how an artist can use OSL.

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Sat Mar 17, 2018 5:19 pm
by coilbook
Rik wrote:Does this OSL thing mean we can now have things like scatter and random mapped tiles

Where are the instructions for using this?

Have opened the sample OSL max files from OTOY but am failing to see the point in alot of them. Why would I want to change the level of red in a material? What does this do that the colour correction map doesn't do? Would it kill you to put in a little .txt to explain what's happenning and where it would be usefull?

Otoy are clearly really excited about OSL but as usual, your instructions and communication and real world samples/examples fall way behind your competitors.

I don't do coding, and I suspect alot of other CG artist don't either. We shouldn't have to trawl through numerous forums, threads, google searches etc to find out how an artist can use OSL.
I agree OSL will be useless for most of us especially when you dont know how to code or have time. I think Otoy should create and sell procedural materials made with OSL. Or someone who knows how to code and make nice shades

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Sun Mar 18, 2018 2:27 pm
by acc24ex
BTW one of the annoying things with all late installers - no choose folder optin, I have relinked max, and now it copies it in the wrong place and I copy it manually from there ..

- also not really great option to have detect max open, I wanted to install to 2018 while using 2017.. at least go through all the steps and make sure it detects the version you intend to install on..

Re: OctaneRender® for 3ds max® v3.08 RC1 - 5.01/5.02 [TEST]

Posted: Mon Mar 19, 2018 7:09 am
by Rik
Is there an option to ignore the normal directions of polys?
I have plants with loads of polygons, roughly half face one way, half the other. Not sure how they ended up like this but hey...

These rendered fine in 3.07
Rendered in 3.07, no issues with different facing normals
Rendered in 3.07, no issues with different facing normals
but in 3.08 the polys with opposite facing normals are much darker which means I can't use the plant models.
They're Octane proxies with glossy material applied to the leaves.
Went back to 3.07 and rendered this with the intention of doing a 3.08 version to show the issue. However, when I try to go back to 3.08 it fails to install so guess I'm stuck back on 3.07 for now.