Page 4 of 8
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Tue Mar 06, 2018 8:28 pm
by vipvip
ok thanks
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Tue Mar 06, 2018 11:09 pm
by AndyM1969
Thanks Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Wed Mar 07, 2018 2:47 am
by PaGz
Thanks !!!
LW2018 + Octane yeah!!
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Wed Mar 07, 2018 10:12 am
by gordonrobb
Love the simplify of the metal material. Now I need to try to understand the new parameters in it
That and the toon material. Very cool stuff.
Is there anything approaching a manual?
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Wed Mar 07, 2018 10:59 am
by juanjgon
gordonrobb wrote:Is there anything approaching a manual?
Not yet, but check the 3.08 Standalone release notes. The workflow of the new features inside LightWave should be near the same.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Wed Mar 07, 2018 11:35 am
by gordonrobb
Will do
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Wed Mar 07, 2018 3:51 pm
by mstewart152
Not sure if this is a bug... When I instance something that has its pivot point off zero zero in modeler.... it shows up correctly in viewport, but octane offsets it.
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Wed Mar 07, 2018 9:55 pm
by juanjgon
mstewart152 wrote:Not sure if this is a bug... When I instance something that has its pivot point off zero zero in modeler.... it shows up correctly in viewport, but octane offsets it.
Please, check if both object layers have the same name because in this case, by default, the plugin is going to instance the second copy from the first one. If you want to send me the scene, I could take a look at it.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Thu Mar 08, 2018 8:33 am
by AndyM1969
Anyone else noticed that opacity maps don't work?
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Posted: Thu Mar 08, 2018 11:35 am
by juanjgon
AndyM1969 wrote:Anyone else noticed that opacity maps don't work?
This problem can be related to this one, that sounds to me like a Octane core bug:
viewtopic.php?f=36&t=65713
Any scene to reproduce the problem could help a lot.
Thanks,
-Juanjo