Page 4 of 5

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Fri Nov 10, 2017 11:01 am
by paride4331
Hi coilbook,
uncheck visible to camera.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Fri Nov 10, 2017 3:49 pm
by coilbook
paride4331 wrote:Hi coilbook,
uncheck visible to camera.
Regards
Paride

wow thanks This option never worked before. What about this dark rectangular spot in water. is it shadow from the plane? Anyway to hide it Thank you !

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Sat Nov 11, 2017 4:06 pm
by coilbook
Hi Autodesk released 2018.3 3ds max that can create liquids using Bifrost solver . Will motion blur work with them http://help.autodesk.com/view/3DSMAX/20 ... 2C4B6DAC23

Thanks

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Sat Nov 11, 2017 11:28 pm
by acc24ex
Update Update Update
Pls..

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Sun Nov 12, 2017 7:02 pm
by acc24ex
BTW why no corona material convert.. I know you can't make them for all, but also I know you can afford to pay lawyers :) - I know it's a cheap shot, but you know.. it's also true - you guys are doing your job, I'm doing my job, everyone's doing their job, I'm just a user that supports octane since 2010, wants to have everything working by now..

P.S. developers - Keep up the good work, don't let shitty comments get in the way of creating

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Sun Nov 12, 2017 7:42 pm
by Elvissuperstar007
acc24ex wrote:BTW why no corona material convert.. I know you can't make them for all, but also I know you can afford to pay lawyers :) - I know it's a cheap shot, but you know.. it's also true - you guys are doing your job, I'm doing my job, everyone's doing their job, I'm just a user that supports octane since 2010, wants to have everything working by now..

P.S. developers - Keep up the good work, don't let shitty comments get in the way of creating
+100000 2010!

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Sun Nov 12, 2017 8:18 pm
by coilbook
Motion blur does work ok with 3ds max 2018 update 3 fluids
some problems foam is the same color as liquid, all foam bubbles are the same size, foam has no mb, octane mb duration must be 1 or liquids wont have MB, slow eval times . hopefully you guys can take a look at this new 3ds max fluid system thank you !

UPDATE:
please disregard foam color it is done by using multi subobject material
and size by changing size channel to density.
Problem is foam is still generated as slow mesh. Can otoy in the future as procedural foam like autodesk made it for arnold called Arnold Point because rendering millions of foam meshes will be impossible and slow

Also rendering foam only and no mesh create mb for foam but with strange mb direction. But having mesh and foam, foam has no mb Scene is attached

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 13, 2017 5:30 pm
by paride4331
Hi coilbook,
here it is.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Mon Nov 13, 2017 6:23 pm
by coilbook
paride4331 wrote:Hi coilbook,
here it is.
Regards
Paride
Thank you!

Re: OctaneRender® for 3ds max® v3.07 - 4.42 [TEST]

Posted: Thu Nov 16, 2017 2:15 am
by coilbook
HI Paride
I know we cannot use vray car paint sparkle shader yet but is there any way to add snow sparkle somehow Our snow is jsut gloss with noise as bump but still looks fake . Thank you!