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Re: Multi Shader Index Ratio Issue
Posted: Tue Jul 14, 2020 7:51 pm
by crowellster
Would you mind explaining how to do that? I really can't figure it out.
Seems like there should just be an octane multishader node that can be directly assigned to index values. That's how redshift does it, and it's SO simple.
Re: Multi Shader Index Ratio Issue
Posted: Wed Jul 15, 2020 8:21 pm
by aoktar
crowellster wrote:Would you mind explaining how to do that? I really can't figure it out.
Seems like there should just be an octane multishader node that can be directly assigned to index values. That's how redshift does it, and it's SO simple.
There's not a node as you wish! I've implemented mograph support a lot of months ago while we have limited possibilities. Here's another way to do what you wish.
Re: Multi Shader Index Ratio Issue
Posted: Mon Jul 20, 2020 8:25 pm
by crowellster
Thanks, Ahmet. I know there isn't a node like that, but...could one be created? I find this approach to be really finicky, and it would be far preferable to have something simpler and more obvious. Is this in the works?
Having to mess with the instance range numbers every time I alter my cloner is really frustrating.
Re: Multi Shader Index Ratio Issue
Posted: Tue Jul 21, 2020 12:34 pm
by aoktar
crowellster wrote:Thanks, Ahmet. I know there isn't a node like that, but...could one be created? I find this approach to be really finicky, and it would be far preferable to have something simpler and more obvious. Is this in the works?
Having to mess with the instance range numbers every time I alter my cloner is really frustrating.
As I said there wasn't much possibilities in the moment when I wrote MoGraph support. But estimating that we have more stuff to implement this by using osl and instance color node. I'll try to spend some time on this and implement a way for this.
Re: Multi Shader Index Ratio Issue
Posted: Tue Jul 21, 2020 12:45 pm
by SSmolak
aoktar wrote:crowellster wrote:Thanks, Ahmet. I know there isn't a node like that, but...could one be created? I find this approach to be really finicky, and it would be far preferable to have something simpler and more obvious. Is this in the works?
Having to mess with the instance range numbers every time I alter my cloner is really frustrating.
As I said there wasn't much possibilities in the moment when I wrote MoGraph support. But estimating that we have more stuff to implement this by using osl and instance color node. I'll try to spend some time on this and implement a way for this.
Great, thank you.