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Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Fri May 05, 2017 8:12 am
by cmatias
Hi.
Rendering OpenVDB volumetrics (from FumeFX) doesn't work anymore with "OctaneRender_for_3ds_Max_3.06_-_4.33"
Was working fine with "OctaneRender_for_3ds_Max_3.05.3_-_4.30".
No errors displayed, just rendering nothing.
Regards.
Carlos Matias

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Fri May 05, 2017 9:55 am
by paride4331
Hi cmatias,
The issue reported had already been found,
Thank you anyway for the help.
regards
Paride

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Sat May 06, 2017 8:37 am
by darkline
Max 2014, looks like the camera map function doesn't work on materials. Even with movable proxy off the Image applied to the object is not camera mapped in viewport (looks really distorted like wrong UV mapping)

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon May 08, 2017 11:26 am
by mbetke
Spherical camera seems to be broken!

Same scene and setup with two different results compared to last version. I'm on a deadline with two vitual tours. Any chance of a hotfix?

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon May 08, 2017 1:08 pm
by paride4331
Hi mbetke,
I tested your issue, thanks for the report.
I've sent the issue to developers.
The workaround is to export your scene to Octane Stand Alone 3.06 using the attached luascript thincamera as in the screenshot.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon May 08, 2017 3:15 pm
by paride4331
Hi darkline,
Is reasonably correct that it does not see properly in 3dsMax viewport,
mapped camera is calculated by Octane in rendering not by 3dsMax.
Regards
Paride

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon May 08, 2017 7:05 pm
by kcpr-raffaEl
mbetke wrote:Spherical camera seems to be broken!

Same scene and setup with two different results compared to last version. I'm on a deadline with two vitual tours. Any chance of a hotfix?
For me temporary fix of this issue is to Enable "Keep upright" option in Camera Settings.

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Mon May 08, 2017 8:41 pm
by coilbook
Hi
I submitted a bug a while back about OCtane not rendering Phoenix fuel . Can you, guys, fix it where we can add another modifier with volume medium and apply texture to the fuel like you did with particle modifier for mist, wetmaps, foam.

Currently we see only flames and smoke and do not see fuel and we really need to have fuel to be renderable and not just invisible. Thank you!


And also what about RGB output where you can have different color smokes in on sim? Or be able to assign different volume texture to different Phoenix Sources

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Wed May 10, 2017 3:52 am
by voltaire585
Hi Paride,
I know you guys must be tired of working on the Converter, but this is the last we have found before perfection!

Paride - the xref scene material is not the problem. The problem is for objects in my local scene, which have local materials. These local objects/material get broken (grey) if the file has any xrefs turned on. Can you please give it a test.

Re: OctaneRender® for 3ds max® v3.06 - 4.33

Posted: Wed May 10, 2017 8:39 am
by paride4331
@voltaire585
I tested the converter, but it all seems to work properly without xrefs.
Unfortunately I do not have a combo scene with xrefs and old materials to test it
Could you share your scene (in pm) please?
Regards
Paride