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Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Jan 24, 2017 8:07 pm
by coilbook
paride4331 wrote:Goldisart wrote:+
I GET the ao CHANNEL in render element I don't need AO on the initial picture if render element have AO OFF if render element no AO - ON
Hi Goldisart,
you can control AO (Info Channel) in Kernel or in Render Elements.
In this way AO workflow is connected by OctaneViewport to Render.
Regards
Paride
What about AO shadow in the render tab like octane stand alone got. Will we see it in 3ds max soon? I think otoy forgot to add and we still dont have it. Thank you
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Tue Jan 24, 2017 11:57 pm
by richardyarlett
wow really unhappy about this. My error with the TEXTURE ENVIRONMENT is still here in this version. I am so done. I cannot seem to move past version 4.09. I am totally stuck
I am trying to record a screen capture to show you the error but I am having trouble finding decent software to do it. They are all total crap. What do you recommend ? What do you guys use ?
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Wed Jan 25, 2017 12:21 am
by Elvissuperstar007
richardyarlett wrote:wow really unhappy about this. My error with the TEXTURE ENVIRONMENT is still here in this version. I am so done. I cannot seem to move past version 4.09. I am totally stuck
I am trying to record a screen capture to show you the error but I am having trouble finding decent software to do it. They are all total crap. What do you recommend ? What do you guys use ?
Clip2net
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Wed Jan 25, 2017 6:54 am
by Goldisart
FS Capture
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Thu Jan 26, 2017 5:30 am
by mbetke
I tested now too and got no crashes. All is fine here. Camera still there, and no crashes while switching render methods. Can't say for AO because i never use it as a pass.
Driver version: 372.90
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Fri Jan 27, 2017 1:02 pm
by Elvissuperstar007
the environment is still very slow, turn on the standard classic material Editore
old problem
me uncomfortable to work in the node material Editore
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Sat Jan 28, 2017 11:35 am
by Goldisart
please release a test version with fixed cameras and AO !!!!! but there will be a TEST and not a "stable release" but with fixed functions for normal operation or do we wait again until April new release and again it will be unstable
.............
all sitting on 4.25 version of the test which proved to be quite stable
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Sat Jan 28, 2017 3:59 pm
by Goldisart
question . Will Realize whether you support Viewport Canvas
now 3dmax and octane renderer is the bitmap does not understand or does not want to cache I'm not aware of
....
if initially the octane render to use the built-in bitmap 3Dmax - and not had your I think wouldn't have such problems
............
Dear developers - if for example you have no plans to support those questions that we ask just write .. that is not and will not support - I will not ask this question 100 times... has a year ask about it
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Sun Jan 29, 2017 6:14 pm
by acc24ex
So - not a stable version?
Re: OctaneRender® for 3ds max® v3.05 - 4.29 [STABLE]
Posted: Sun Jan 29, 2017 10:39 pm
by coilbook
can someone from otoy respond to me. When will 3ds max users will get AO shadow color tab? It was out 2-3 months ago for a standalone release.
Thanks