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Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Tue Jan 03, 2017 1:20 am
by aoktar
valters wrote:Hi!
Not possible to drag/select vertex map tag into vertex map tex in Node Graph

It's not handled by plugin. It's a c4d window.
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Tue Jan 03, 2017 1:40 pm
by Yambo
Just did the update for this version. and the render looks different on live viewer from 3.04.5 (C4D R18)
i Didnt changed anything. just moved between versions and the result attached.
Any idea?
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Wed Jan 04, 2017 10:16 pm
by thanulee
Some scenes when i use the post process tools, update the render. It might be when coherent ratio is more than 0.0. Check it out.
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Wed Jan 04, 2017 11:37 pm
by aoktar
thanulee wrote:Some scenes when i use the post process tools, update the render. It might be when coherent ratio is more than 0.0. Check it out.
I think that you say update with every click on some scenes. It's known problem and mostly due C4D's update mechanism on cloners+some effectors or so...
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Thu Jan 05, 2017 3:39 pm
by martinscube
Cant render some older scenes that were created with 3.0.4.5 because with 3.05.1 it is using much more memory. I could fit the scene in 4GB card, not it barely fits in 8GB card.
Anyone else has these issues?
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Thu Jan 05, 2017 8:46 pm
by Steeviekay
I found out that in this Version, you have to put a "+" or a "-" before your X Rotation in the HDRI - because its changed. Is it right ?
Because I had the same problem like Yambo and could figure out that its the X Rotation.
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Thu Jan 05, 2017 9:37 pm
by aoktar
Steeviekay wrote:I found out that in this Version, you have to put a "+" or a "-" before your X Rotation in the HDRI - because its changed. Is it right ?
Because I had the same problem like Yambo and could figure out that its the X Rotation.
Could someone export one frame to standalone and check on 3.04.5 vs. 3.05.1? I didn't changed something on my codes.
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Thu Jan 05, 2017 10:58 pm
by Steeviekay
Sry not now but tomorrow.
Every hdri in a environment object seems to be rotated or better said mirrored!? In X you just have to put either the negative or positive value to get the same light like in the older version.
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Thu Jan 05, 2017 11:49 pm
by aoktar
Steeviekay wrote:Sry not now but tomorrow.
Every hdri in a environment object seems to be rotated or better said mirrored!? In X you just have to put either the negative or positive value to get the same light like in the older version.
Ok thx no problem! We have checked that. There is some mirror effect for environment textures in latest sdk. Arturo is checking that and propably they will prepare a fixed sdk next week.
Re: Version 3.05.1 (23.12.2016) - Latest stable
Posted: Fri Jan 06, 2017 6:11 am
by Steeviekay
Okay cool!
Thanks guys.