Re: OctaneRender® for 3ds max® v3.04.3 - 4.26 [TEST]
Posted: Wed Dec 07, 2016 2:06 am
Hi Haze,
Honestly, I do personally see an increasing focus on improvement in 3dsmax development. Thanks for that.
But late bugs that weren't there at all are really bugging. Like no textures in viewport.
I kind of support not releasing test versions. But hotfixes are meant for the immediate bugs to keep using the updated beta. Please continue doing so..
Not keen on creating a debate here and no need to answer me...
Obviously, can't know much about your internal tracking system there.
But IMO consequently changing developers left us in a purgatory like state where we do not know what is next on your list and we have no idea.
I would really would love to see what on the shortlist of updates. Why not do it open for licenced users. We dont mean harm to the renderer.
For me max development got a big hit before v3 release and still feel it effects. Hence the need for roadmap questions.
A promise of secret surprise feature for max & maya and turned out to be Octane engine or Octane cloud what ever you call it. I guess there is no more mention of a need for Octane Engine in max , don't see in menus, maybe it's not needed that much at all.. Rendering in server station and display the render in say ipad..
And octane cloud which I think only a handful of people might use it. Also maybe my cheap system is not bad at all with 8gbx4 gpu's. But octane cloud is very slow. And people have much better systems nowadays.
And we had no new features for that big amount of time. And we still have major bugs to deal with.
Correct if I'm wrong but v1.9 material conversion was thankfully solved maybe after a year.
Sad to see about all the secrecy. You had sort of an army of users devoted to report bugs. Maybe some with harsh inputs as well I must admit.
But nowadays I see only few people still continuing reporting bugs.
I personally thank heavens for octane having one time payment system. I have continued projects for years founded on and continuing on Octane for max architecture.
I would have to reconsider if it was montly payment..
Longstory short I believe paid max users did the best they can starting from v1. And I personally think you (company) should be grateful for this and find a way to integrate more (meaningful) users input on the plugin development. (users being those who uses latest builds on actual projects)
I truly hope we'll see more robust and solid updates in the future and more plugin specific features be added to the plugin apart from core engine updates.
Best,
Honestly, I do personally see an increasing focus on improvement in 3dsmax development. Thanks for that.
But late bugs that weren't there at all are really bugging. Like no textures in viewport.
I kind of support not releasing test versions. But hotfixes are meant for the immediate bugs to keep using the updated beta. Please continue doing so..
Not keen on creating a debate here and no need to answer me...
Obviously, can't know much about your internal tracking system there.
But IMO consequently changing developers left us in a purgatory like state where we do not know what is next on your list and we have no idea.
I would really would love to see what on the shortlist of updates. Why not do it open for licenced users. We dont mean harm to the renderer.
For me max development got a big hit before v3 release and still feel it effects. Hence the need for roadmap questions.
A promise of secret surprise feature for max & maya and turned out to be Octane engine or Octane cloud what ever you call it. I guess there is no more mention of a need for Octane Engine in max , don't see in menus, maybe it's not needed that much at all.. Rendering in server station and display the render in say ipad..
And octane cloud which I think only a handful of people might use it. Also maybe my cheap system is not bad at all with 8gbx4 gpu's. But octane cloud is very slow. And people have much better systems nowadays.
And we had no new features for that big amount of time. And we still have major bugs to deal with.
Correct if I'm wrong but v1.9 material conversion was thankfully solved maybe after a year.
Sad to see about all the secrecy. You had sort of an army of users devoted to report bugs. Maybe some with harsh inputs as well I must admit.
But nowadays I see only few people still continuing reporting bugs.
I personally thank heavens for octane having one time payment system. I have continued projects for years founded on and continuing on Octane for max architecture.
I would have to reconsider if it was montly payment..
Longstory short I believe paid max users did the best they can starting from v1. And I personally think you (company) should be grateful for this and find a way to integrate more (meaningful) users input on the plugin development. (users being those who uses latest builds on actual projects)
I truly hope we'll see more robust and solid updates in the future and more plugin specific features be added to the plugin apart from core engine updates.
Best,