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Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Mon Dec 12, 2016 3:17 pm
by FrankPooleFloating
Hmmmmm.....
If I have images that were brought in through the Image Editor and double-click on these Texture Image nodes in Node Editor, the Texture from file field gets focus.
If I make a brand spankin' new Texture Image node and double-click it, the Texture from file field gets focus.
If I have a LW procedural plugged into Texture Image and double-click, the Texture from file field is grayed out, which is expected.
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Tue Dec 13, 2016 5:57 pm
by BorisGoreta
I remember Juanjo mentioning light parameter changes are now reflected in IPR but it is not working on my end. I have activated update light parameters in options and Mat Upd in IPR window but it doesn't update. I have a curve on light intensity and it gets the intensity on whatever the frame it was when I started IPR or reloaded the scene, but it doesn't update when I scrub the timeframe.
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Tue Dec 13, 2016 6:55 pm
by juanjgon
Boris, can you send me a sample scene with this problem. I'm testing this feature here and it seems to work fine. in the sample images you can see how the IPR updates the light color and intensity scrubbing the timeframe.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Tue Dec 13, 2016 7:05 pm
by BorisGoreta
I was changing the power parameter which doesn't have an envelope in your case.
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Tue Dec 13, 2016 7:09 pm
by juanjgon
BorisGoreta wrote:I was changing the power parameter which doesn't have an envelope in your case.
I've tested also the power parameter and works fine. It seems a problem related to something in your scene. Can you reproduce this problem in any scene, even in a simple one?
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Thu Dec 15, 2016 11:57 pm
by FrankPooleFloating
I pretty much never use LiveDB, because I enjoy doing my crap with SP and sometimes just quicker to make materials than find/tweak them.. but this one time I'm in a hurry and went to toss Metal Dirt v3 on something, and it crashes LW every time...

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Fri Dec 16, 2016 12:38 am
by BorisGoreta
When using HDRLS, background goes to default white when I change something in the render target like changing kernel, to get HDRLS background back I need to change something in the HDRLS interface.
I think that happens if I don't have nothing plugged to the environment input, which is the default state.
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Fri Dec 16, 2016 7:05 am
by BorderLine
FrankPooleFloating wrote:I pretty much never use LiveDB, because I enjoy doing my crap with SP and sometimes just quicker to make materials than find/tweak them.. but this one time I'm in a hurry and went to toss Metal Dirt v3 on something, and it crashes LW every time...

Hi Frank,
This problem is fixed in next version !
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Sat Dec 17, 2016 11:42 am
by juanjgon
FrankPooleFloating wrote:I pretty much never use LiveDB, because I enjoy doing my crap with SP and sometimes just quicker to make materials than find/tweak them.. but this one time I'm in a hurry and went to toss Metal Dirt v3 on something, and it crashes LW every time...

This problem should be fixed in the new build released today.
Thanks,
-Juanjo
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.04.5.0
Posted: Sat Dec 17, 2016 2:30 pm
by FrankPooleFloating
That will be very comforting, many months from now, when I go to use the LiveDB again.
I am excited to get 3.05. Thanks J!