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Re: Version 3.04.1 (22.10.2016)
Posted: Sun Oct 23, 2016 10:24 pm
by aoktar
miohn wrote:btw I still have the problems with transparent/hidden objects in main 3D view.
Thought it was solved with 3.04.
Did I miss something or is there an option to solve this?
thanks
MIke
It's not a problem need to be solved just by me. There is a refresh BUG in C4D sdk for ALPHA enable custom materials. All materials get very frequent viewport update messages when i use this kind of option. So i have added some codes to avoid this very frequent update calls. But this is not working perfect on all cases. So I have reported this problem to some Maxon guy but don't know when will be fixed.
So what can you do? You can disable alpha for materials from settings->other panel. And it will be effective after you restart C4D.
Re: Version 3.04.1 (22.10.2016)
Posted: Sun Oct 23, 2016 10:27 pm
by aoktar
miohn wrote:why not!
But like it was before, I can always zoom in to see the info more clearly.
Anyway - on option to choose is fine of course!
thanks
Mike
I made like this because my feel about that's a requirement for big renders and also some user requests.
Re: Version 3.04.1 (22.10.2016)
Posted: Sun Oct 23, 2016 10:47 pm
by miohn
Hi Ahmet,
you mean to disable: "Alpha for Opengl previews"?
Cannot find a setting alpha for materials
thanks
Mike
Re: Version 3.04.1 (22.10.2016)
Posted: Sun Oct 23, 2016 11:08 pm
by aoktar
miohn wrote:Hi Ahmet,
you mean to disable: "Alpha for Opengl previews"?
Cannot find a setting alpha for materials
thanks
Mike
Yes.
Re: Version 3.04.1 (22.10.2016)
Posted: Wed Oct 26, 2016 12:21 pm
by mrom
ok, that's weird - in my final render, the status bar got saved on the render - with a state of 9.4%. I can't even
the other renders got out fine without the status bar. wtf
edit: re-rendered, no status bar now. all good. weird nonetheless!
Re: Version 3.04.1 (22.10.2016)
Posted: Wed Oct 26, 2016 1:41 pm
by miohn
Hi Ahmet,
not sure, if its because of my special scene I'm working on, but the rendering of
the layer masks takes as 3 or 4 times longer than the beauty and all other passes together.
And after starting to render the second layer mask, rendering is getting again slower and slower.
I'm on 3.04-R1
Are there any known issues with layer masks?
thanks
Mike
Re: Version 3.04.1 (22.10.2016)
Posted: Wed Oct 26, 2016 2:25 pm
by aoktar
miohn wrote:Hi Ahmet,
not sure, if its because of my special scene I'm working on, but the rendering of
the layer masks takes as 3 or 4 times longer than the beauty and all other passes together.
And after starting to render the second layer mask, rendering is getting again slower and slower.
I'm on 3.04-R1
Are there any known issues with layer masks?
thanks
Mike
Do you know how it works? It makes additional run as much as how many of masks. How much masks do you talk?
Re: Version 3.04.1 (22.10.2016)
Posted: Wed Oct 26, 2016 3:08 pm
by miohn
Hi Ahmet,
I know, that I cannot render out one mask only, because octane always renders the beauty as well, right?
But after thousands of renderings I never had the feeling, that masks takes soooo long.
You mean, that, if my beauty together with all other channels (reflection, matID etc...) is taking 2 hours f.e.
I have to wait for every mask 2 hours as well?
Nice to have 24 layer masks now
Do you see any chance in the future to speed up rendering masks?
regards
Mike
Re: Version 3.04.1 (22.10.2016)
Posted: Wed Oct 26, 2016 3:20 pm
by aoktar
miohn wrote:Hi Ahmet,
I know, that I cannot render out one mask only, because octane always renders the beauty as well, right?
But after thousands of renderings I never had the feeling, that masks takes soooo long.
You mean, that, if my beauty together with all other channels (reflection, matID etc...) is taking 2 hours f.e.
I have to wait for every mask 2 hours as well?
Nice to have 24 layer masks now
It should not take soooo long. I belive you do something wrong. It's NOT CLEAR to me what are you doing exactly.
1- Scene should be ready on Octane side to get masks. And so beauty should be rendered. read next line...
2- There is two stages. First beauty/etc.. passes done. Second render out info passes. Masks are extracted from 3rd phase by using renderlayer operation for per maskID.
A- Beauty/reflect/diffuse/etc..... (time=until MAXSAMPLES)
B- All info passes together..... (time=until INFO_MAXSAMPLES)
C- Masks
c.1-Mask[1] +(time=until INFO_MAXSAMPLES)
c.2-Mask[2] +(time=until INFO_MAXSAMPLES)
c.3-Mask[3] +(time=until INFO_MAXSAMPLES)
.....
c.n-Mask[n] +(time=until INFO_MAXSAMPLES)
3- TRICK: You can render beauty with MAXSAMPLES=1 if you need just masks.
Do you see any chance in the future to speed up rendering masks?
No. All you have to make tricks. Do your magic.
Re: Version 3.04.1 (22.10.2016)
Posted: Wed Oct 26, 2016 3:57 pm
by miohn
Hi Ahmet,
thanks to make this clear!
So maybe there is really an error in my scene, because, as I said
layer masks are rendering extremly slow in my case. I will check this.
And thanks for that trick with maxsamples=1.
I missed that !
regards
Mike