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Re: OctaneRender for Carrara 3.05.00.28[Test]
Posted: Tue Dec 20, 2016 12:53 pm
by PhilW
Thanks for the quick update - I have downloaded it and it is now rendering hair again!
Re: OctaneRender for Carrara 3.05.00.29[Test]
Posted: Tue Dec 20, 2016 4:44 pm
by Sighman
New update posted to this thread to address a .csv parsing problem.
Re: OctaneRender for Carrara 3.05.00.29[Test]
Posted: Wed Dec 21, 2016 10:06 pm
by tschwenke
Hi Simon,
Would it be possible to accept empty VDB files? Works well in OR Standalone, but Carrara crashes.
Best wishes,
Thomas
Re: OctaneRender for Carrara 3.05.00.29[Test]
Posted: Wed Dec 21, 2016 10:06 pm
by tschwenke
Re: OctaneRender for Carrara 3.05.00.30[Test]
Posted: Wed Dec 21, 2016 11:40 pm
by Sighman
New update posted to this thread to address some crash and animation issues.
Re: OctaneRender for Carrara 3.05.00.30[Test]
Posted: Thu Dec 22, 2016 8:21 am
by tschwenke
Uh, that was fast. Thx

Re: OctaneRender for Carrara 3.05.00.30[Test]
Posted: Thu Dec 22, 2016 8:39 am
by tschwenke
Loading in empty VDB files works, but in Animation mode, there is a problem. If I have an animation with empty VDB files and I slide to a filled VDB file and afterwards to an empty file again, the OR Viewer does not update. That is, I still see the filled VDB file in the OR Viewer. I hope you understand what I mean

Re: OctaneRender for Carrara 3.05.01.31[Test]
Posted: Sat Dec 24, 2016 5:26 am
by Sighman
New update posted to this thread to address problems with empty VDB files during an animation.
Re: OctaneRender for Carrara 3.05.01.31[Test]
Posted: Wed Jan 04, 2017 9:09 pm
by PhilW
Sighman - Happy New Year! Not an issue, but a request. I have been working recently with surfaces which have a texture map in the glow/emission component. I need to set these up with Carrara's shaders but would ideally like them to render in Octane Render too without having to adjust them all each time I render - there are a lot! The default conversion from having a texture in Carrara's glow channel into Octane's Emission channel seems to give a very low value for the emission, of 0.03, which is almost equivalent to having no emission at all.
Would it be possible to have a look at this and change the default translation from Carara shader's glow to Octane Material's Emission to something that looks broadly equivalent? Also if there is a multiplier on the Carrara side, so Multiplying a texture map by say 250%, could you use this to adjust the strength of the Emission automatically in Octane?
I hope this will be an easy task and something that you can build into the next major update. No worries if not, I can do things manually, but having a good automatic translation would be a real time saver (and hopefully useful for other Octane for Carrara users as well!).
Re: OctaneRender for Carrara 3.05.01.31[Test]
Posted: Thu Jan 05, 2017 8:45 am
by Sighman
Hi Phil, should be easy enough. Should it be a global multiplier or a per object setting?