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Re: Octane render experiments

Posted: Sat Sep 12, 2020 6:20 pm
by whersmy
Somehow ended up with this shot, lit by just a few spotlights. I`m now re-rendering one with sunlight falling in as well.

Re: Octane render experiments

Posted: Mon Sep 14, 2020 8:06 am
by whersmy
Last one, lit by 7 IES lights..rendered overnight in about 9 hours on 2x GTX1060
A lot of noise still, I think I have a few random glass objects that`s causing it.

Re: Octane render experiments

Posted: Tue Sep 15, 2020 6:37 am
by whersmy
And letting one render out after 13 hours overnight with daylight, straight out of the viewport:

Re: Octane render experiments

Posted: Fri Sep 18, 2020 6:38 am
by whersmy
Cooked after 11 hours till 10000s/px, changed the overall look, lights and floor. Floor is a mix-material with OSL

This might be interesting, I re-rendered the same scene but without the very glossy standing lamps and table lamps turned on, and the rendertimes went down to about 45 minutes instead of 11 hours..
I did adjust adaptive sampling when difficult areas were cleaning up, but still, big difference

Re: Octane render experiments

Posted: Fri Sep 18, 2020 5:44 pm
by whersmy
Changed the shape of emitters (left image -> table and standing lamps) from actual high poly bulb shape to simple low poly plane emitters and the rendertime decreased drastically to 4 hours instead of around 11. .IES lights and sampling rate to 10k.

Re: Octane render experiments

Posted: Sat Sep 19, 2020 1:39 pm
by whersmy
Been tring out some terazzo tiles, getting there

Re: Octane render experiments

Posted: Mon Sep 21, 2020 4:17 pm
by whersmy
Trying out some different light colours

Re: Octane render experiments

Posted: Tue Sep 22, 2020 12:10 am
by jimho
a lot of very cool renderings!

Re: Octane render experiments

Posted: Wed Oct 20, 2021 1:31 pm
by whersmy
Finally got to test out my new 3080, it`s blazing fast and makes iterating on lighting so much faster. For the HDRI of the scene I used the ACES 2065-1 colorspace option instead of *Linear + srgb*. This overrides the gamma option. Not sure if that`s correct, but the lighting is superb. I`m on OR 2021.1 XB1. Some 16-bit colour correction in Photoshop.

- Does anyone know what White spectrum to use? For this render I used D65 with *old pipeline*, but I don`t really see much difference as I build up the scene from scratch.

- The file is used is an .orbx from the 3dsmax plug-in in Standalone, and I noticed that the camera is skewed. Is that common?

Re: Octane render experiments

Posted: Wed Oct 20, 2021 3:48 pm
by whersmy
Thanks elska! Funny I always just set SR to 10k, but tweaking might help.

I did notice some colour difference in the passes. I think I read somewhere that`s a bug, but not sure.
The main pass differs in colour from the denoised pass.