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Re: v3.1 Release Date?

Posted: Mon Sep 11, 2017 2:47 pm
by redrooster
Hi,

Are there any updates for the release of 3.1 please?

Thanks!

Re: v3.1 Release Date?

Posted: Tue Sep 12, 2017 2:04 am
by coilbook
redrooster wrote:Hi,

Are there any updates for the release of 3.1 please?

Thanks!
i think by the time 3.8 and 3.9 come out it will be at least 5-6 months

Re: v3.1 Release Date?

Posted: Tue Sep 12, 2017 8:09 am
by MildMustard
*3.08 & 3.09 ? :)

Re: v3.1 Release Date?

Posted: Tue Sep 12, 2017 8:10 am
by Goldorak
coilbook wrote:
redrooster wrote:Hi,

Are there any updates for the release of 3.1 please?

Thanks!
i think by the time 3.8 and 3.9 come out it will be at least 5-6 months
No. Please don't post speculative information that isn't correct.

The current roadmap for 3.08, as of last night, is in fact discussed below in detail:

https://www.facebook.com/groups/OctaneR ... 133888966/

Re: v3.1 Release Date?

Posted: Tue Sep 12, 2017 1:09 pm
by coilbook
Goldorak wrote:
coilbook wrote:
redrooster wrote:Hi,

Are there any updates for the release of 3.1 please?

Thanks!
i think by the time 3.8 and 3.9 come out it will be at least 5-6 months
No. Please don't post speculative information that isn't correct.

The current roadmap for 3.08, as of last night, is in fact discussed below in detail:

https://www.facebook.com/groups/OctaneR ... 133888966/
well it's just we've been waiting for 3.1 for a year and a half . I imagine a wait for a whole new version 4.0

Re: v3.1 Release Date?

Posted: Tue Jan 16, 2018 6:03 pm
by coilbook
4 months passed. I think 3.1 will be in 5-6 months like i said in September lol

Re: v3.1 Release Date?

Posted: Tue Jan 16, 2018 6:51 pm
by frankmci
Like fusion power, it's always fifty years away. :)

Re: v3.1 Release Date?

Posted: Tue Jan 16, 2018 7:28 pm
by coilbook
frankmci wrote:Like fusion power, it's always fifty years away. :)
lol

Re: v3.1 Release Date?

Posted: Fri Jan 26, 2018 6:59 pm
by coilbook
calus wrote:no ETA for 3.1 yet :
Goldorak wrote: This is the roadmap for the coming weeks and months:

- 3.00 launch (done - as of 5/23)

- 3.00 Denoiser (done - Altus works with 3.00 today. We use it internally to cut down render times by half. Deeper integration is coming in 3.1 via the new module system; see below)

- 3.01 bug fixes for auth/sign-in issues reported by some users (in progress now, nearly done)

- ORC test drive (~within a week of the above wrapping up)

- CUDA8/Pascal support (ASAP...we also would love to know what speed we can get on GTX1080/1070; keep in mind CUDA8 isn't officially being released until August)

- Octane VR re-launch w/ 3.0 features (ETA mid-summer, working on script nodes that target new ORBX Media Player updates)

- Subscriptions (OctaneEngine - ETA late summer, backend work mostly)

- 3.1 Alpha+ (ETA - TBD. We'll have a better answer as to when alpha will be coming in the next month or so, once major features like OSL and GPU cross compiler support are stable enough for users to work with)

- 3.1 SDK for 1st and 3rd party modules, extending the core engine (API will be in 3.1 Alpha)

3rd party modules are initially going to be imager/post-processing extensions, including Altus denoiser (we are working with them on this for the 3.1 alpha). These modules will operate as an integrated native component of Octane (SE or within any host app).

3.1 plug-ins will mean any 3rd party denoiser module, not just Altus, can be adapted and work directly inside Octane's live viewport and offline render path, as well as ORC.

viewtopic.php?f=9&t=50948&hilit=denoise ... 80#p278317
it is 2018. Do you still need ETA ;)