Page 4 of 11

Re: OctaneRenderâ„¢ for Blender 2.25 - 9.11 OSX [CURRENT]

Posted: Thu Jun 30, 2016 5:14 pm
by octlane
Hello,
I had buyed a GTX1080 card but OctaneRender for Blender not find it.
Please, help.

I had installed the cuda 8.0.xx from developer to enable Pascal to cuda.
Thanks.

Note: I can serv betatester to this upgrade.

Re: OctaneRenderâ„¢ for Blender 2.25 - 9.11 OSX [CURRENT]

Posted: Fri Jul 01, 2016 9:49 am
by Grumly
octlane wrote:Hello,
I had buyed a GTX1080 card but OctaneRender for Blender not find it.
Please, help.

I had installed the cuda 8.0.xx from developer to enable Pascal to cuda.
Thanks.

Note: I can serv betatester to this upgrade.
I you read, what the developper write, just 2 ou 3 messages before yours : "Just an update for everyone: The last two days I spent some time on trying the CUDA toolkit 8 release candidate, but there are multiple issues with it so a release based on this toolkit wouldn't work. I'm in touch with NVIDIA, so let's see what they can do." You will understand, you can only wait.

Re: GTX 1080 no compatible with OCTANE V3!??

Posted: Sun Jul 03, 2016 5:24 pm
by octlane
Thanks !
and sorry the repetitive question (I don't see)
and sorry my bad english.

Re: GTX 1080 no compatible with OCTANE V3!??

Posted: Thu Jul 07, 2016 4:50 am
by kiralj3d
abstrax, azen, any news on 1080 compability?

Re: GTX 1080 no compatible with OCTANE V3!??

Posted: Thu Jul 07, 2016 10:35 am
by linvanchene
- - -
-> The final version of the cuda 8 toolkit was originally expected to be released around Siggraph 2016, 24-28 July.

Currently you can only find a RC = Release Candidate posted. This is the version with several "issues" others have been referring to.

https://developer.nvidia.com/cuda-toolkit

Just recheck that link if you wonder about the progress. If you see it updated with the final tool kit version you may have to wait for some weeks or even months longer until developers actually had time to implement it...

- - -

Re: GTX 1080 no compatible with OCTANE V3!??

Posted: Thu Jul 07, 2016 9:49 pm
by zeigg
linvanchene wrote:- - -
-> The final version of the cuda 8 toolkit was originally expected to be released around Siggraph 2016, 24-28 July.

Currently you can only find a RC = Release Candidate posted. This is the version with several "issues" others have been referring to.

https://developer.nvidia.com/cuda-toolkit

Just recheck that link if you wonder about the progress. If you see it updated with the final tool kit version you may have to wait for some weeks or even months longer until developers actually had time to implement it...

- - -
abstrax wrote:Just an update for everyone: The last two days I spent some time on trying the CUDA toolkit 8 release candidate, but there are multiple issues with it so a release based on this toolkit wouldn't work. I'm in touch with NVIDIA, so let's see what they can do.
The Octane team is in contact with NVIDIA to get something rolling for Pascal support. It's just a matter of time.

Re: GTX 1080 no compatible with OCTANE V3!??

Posted: Thu Jul 07, 2016 10:53 pm
by Goldorak
Yes - I can confirm this is underway.

Re: GTX 1080 no compatible with OCTANE V3!??

Posted: Mon Jul 11, 2016 5:42 am
by voon
Do you know if the limitation of the 1080 (if it will ever be octane ready :P ) of two cards is only for SLI/Gaming .. or general, so you can't use more than 2 cards for ocaten, either (i..e something on the motherboard or card bios or whatever)?

Re: GTX 1080 no compatible with OCTANE V3!??

Posted: Mon Jul 11, 2016 9:31 am
by Lewis
voon wrote:Do you know if the limitation of the 1080 (if it will ever be octane ready :P ) of two cards is only for SLI/Gaming .. or general, so you can't use more than 2 cards for ocaten, either (i..e something on the motherboard or card bios or whatever)?
SLI has nothing to do with Octane, SLI is for games (mostly) so no need to worry about that limitation.

Re: GTX 1080 no compatible with OCTANE V3!??

Posted: Tue Jul 12, 2016 12:12 pm
by voon
Thanks, I know Octane doesn't use SLI :) But I was worried NVidia just in general doesn't activate more than two 1080 .... for whatever (i.e. if more than two cards are seen, only two will be usable by the OS etc). Could be very easily done in CUDA etc, which Octane does use. I.e. a jerk move to force professional uses to (superexpensive) Tesla cards.