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Re: Octane for Softimage 3.x
Posted: Fri Jul 01, 2016 6:33 pm
by face
New Environment and emission shaders.
The texture environment can now use all standard octane shaders. The same you can use for materials.
Daylight has the same capabilities on the sky texture port.
Also new is the capability to use a medium for atmospheric fog.
You can also use each environment shader as a background shader.
Emission has now a parameter to drive the light pass, which will included later and other new parameters to match the standalone.
Re: Octane for Softimage 3.x
Posted: Sun Jul 03, 2016 9:19 am
by face
A little update, all texture generators can now have multiple uv´s ( up to 3 ).
Re: Octane for Softimage 3.x
Posted: Sun Jul 03, 2016 12:47 pm
by wireframex
Your work now is astonishingly fast.
Keep going
Waiting for your first 3.0 plugin compatibilty to buy it

Re: Octane for Softimage 3.x
Posted: Sun Jul 03, 2016 11:43 pm
by face
wireframex wrote:Your work now is astonishingly fast.
Keep going
Waiting for your first 3.0 plugin compatibilty to buy it

We will see

Re: Octane for Softimage 3.x
Posted: Sun Jul 03, 2016 11:47 pm
by face
The next part of the preview series.
Included a real render region and the enhanced environment shading with updated shaders.
The update render properties command will now also update an existing render region render option.
http://www.vimeo.com/173289329
[vimeo]
http://www.vimeo.com/173289329[/vimeo]
Re: Octane for Softimage 3.x
Posted: Sat Jul 23, 2016 4:54 am
by face
This time i have included render layers and fixes some things under the hood.
How the layer system work, will shown in the video.
http://www.vimeo.com/175917663
[vimeo]
http://www.vimeo.com/175917663[/vimeo]
Re: Octane for Softimage 3.x
Posted: Tue Jul 26, 2016 9:16 pm
by nuverian
Hey,
Everything looking pretty good thus far! Thanks face

Looking forward to release.
Keep us posted.
Re: Octane for Softimage 3.x
Posted: Thu Jul 28, 2016 8:34 am
by face
Thank you nuverian

Re: Octane for Softimage 3.x
Posted: Thu Jul 28, 2016 9:09 am
by face
Render channels at a realy early stage and for now only the beauty channels.
You will have the ability to choose which channel should be vissible in the render window.
All selected channels can be rendered simultaneous, so the saved result will include all channels.
It´s a little bit different than other renderers.
You can have only one pass with all channels you want.
If you want, you can also use different passes without a problem, maybe for different objects/layers.
Or you use the object layer color channel from the info pass to seperate your object in postpro.
After some explanations, here the video.
http://www.vimeo.com/176572327
[vimeo]
http://www.vimeo.com/176572327[/vimeo]
Re: Octane for Softimage 3.x
Posted: Sat Jul 30, 2016 8:51 pm
by face
The passes are nearly finished.
Here is the look of the final PPG:
If some channels from different passes are selected, the preview option will look like this:
Have spend much time to get the PPG logic work, especially the preview option.
I had to check if the current selected preview option is valid, if not, select the first lesser channel.
If there is no lesser channel, use the first vaild higher channel.
If there is no one, set the option to zero, to show the default beauty channel in the preview.