Re: Adaptive Rendering
Posted: Wed Feb 08, 2017 10:20 am
Actually I'm Glad someone is still thinking about claiming 3.1 with AS out of the secret Otoy lab, I totally agree with you, It is Feb 2017 and yes Fstorm has made in a 3 months time remarkable progress and very productive (see super bump feature ect..) Ok I will not enter ANY debate about developers as I'm pretty sure the guys are waiting for the Core feature to be released and be Implemented BUT I've spent days and months in order to get a proper settings to clean noise faster and the quality is not LEss than any other Engine SO ONCE MORE..How difficult it is to release Adaptive sampling and few features like Burn and Contrast and a LUA filter that is able to load external adds? My update money are on hold but considering buying a year license elsewhere and frankly it would be such a waste of my time and resources because is not everyday you change and start from scratch your workflow..don't get me wrong I'm much capable of not caring of any other comparisons as this is only good to improve and learn .. I'm not a moaner I can handle 2 licenses but ANY NEWS? Thank youRik wrote:Might be bumping an old thread here (which is kind of the point) but if it was not a difficult feature to implement then why didn't you?As Marcus mentioned, adaptive rendering is not a difficult feature to implement with the V3 film buffer and it will be i 3.1.
It's been 10 months now since you wrote that. In which time we've had to redo our materials since you 'improved' Octane.
As for Brigade - yeah right.
FYI FStorm now has a commercial version released and you won't believe the price.
C'mon Otoy - give us a reason to stay, please.