Re: Octane and GTX 1080 release
Posted: Tue May 10, 2016 2:55 am
We'll have a better idea of what optimizations we can make with Pascal later this month once 3.00 is out of beta.
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Thanks Goldorak. My question again to Otoy would be: Do you guys always wait for the new GPU architecture to be publicly released like the rest of us before you can test Octane's performance? Don't you guys, as developers, have some early access to an SDK (or at least something like a whlte paper) from Nvidia the way for instance Autodesk plugin developers do, months before the release of a new version? Do you not have the benefit of testing the performance of Ocane before the release of a new core architectural change from Nvidia? I am curious to understand how this works.Goldorak wrote:We'll have a better idea of what optimizations we can make with Pascal later this month once 3.00 is out of beta.
+1gabrielefx wrote:the most important question is:
can it run Crysis?...
We often do get a chance to test Octane's performance before new hardware is out, but not in every case.Seekerfinder wrote:Thanks Goldorak. My question again to Otoy would be: Do you guys always wait for the new GPU architecture to be publicly released like the rest of us before you can test Octane's performance? Don't you guys, as developers, have some early access to an SDK (or at least something like a whlte paper) from Nvidia the way for instance Autodesk plugin developers do, months before the release of a new version? Do you not have the benefit of testing the performance of Ocane before the release of a new core architectural change from Nvidia? I am curious to understand how this works.Goldorak wrote:We'll have a better idea of what optimizations we can make with Pascal later this month once 3.00 is out of beta.
Thanks,
Seeker
Thanks Goldorak. I was referring to new architecture specifically. From Otoy's FAQ page: Octane scales linearly with the number of CUDA cores within a given GPU architectureGoldorak wrote:We often do get a chance to test Octane's performance before new hardware is out, but not in every case.