Re: Octane 3 for 3ds max
Posted: Thu Apr 07, 2016 5:04 am
Thanks we're updating the slides with a corrected version tomorrow.gabrielefx wrote:slide #39
Atlus = Altus
...
Thanks we're updating the slides with a corrected version tomorrow.gabrielefx wrote:slide #39
Atlus = Altus
...
riggles wrote:It seems with OTOY there is never a shortage of new roadmaps. All the ambition of a startup still without the self-control and deliberateness of a stable business model or a company with clear focus.
I check back in every once in a while to see how Octane Render has progressed and to see if I will be able to make use of my license. Yesterday's GTC check-in was the same -- I can't. The features aren't there enough to make it a complete solution, the 3ds Max integration is still...cumbersome, and the company's focus is everywhere but where I need it to be. I guess I've never understood the decision to get plugins for every possible DCC app and reach out for every emerging visual media technology to seemingly connect the whole world to a rendering engine that still has deficiencies. It's hard to build on a foundation that isn't finished (and keeps changing).
When I had to move from MODO to 3ds Max and I tried the native plugin, it was actually a step backward. I ended up buying a Vray license like everyone else. What choice did I have? Even if it's not the fastest, at least it can actually do whatever I need it to do and it's integration is production-ready.
When I see long-time customers and fans grow irritated with stagnation, meanwhile OTOY releases a new slew of future project initiatives that require code base rewrites again, I worry about the long-term future of the company. Chaosgroup at least brought to GTC an actual finished GPU rendering accomplishment. OTOY brought a low-poly car running on a laptop, yet another slide about future Octane cloud rendering availability, and more big goals with no real deadlines attached. Did the Octane 3.0 re-announcement even include a firm feature list from when it was announced last GTC? I'll check back in another 6 months or so...
Yes. Zero GPU means the GPU can be on another box over LAN, with no render GPU needed on the local machine running Max/Maya. The rental model for OE is $9.99 for 2x GPU, or $19.99 for all GPUs on the box + network rendering .mark0spasic wrote:If I undestood correctly new secret feature of max , maya and blender plugin is actually Octane engine API? So you could use your lets say laptop with integrated graphic card to control your main render station over internet. And in one moment you will start with subscription only model with price tag 9.99$/month?
So the 3.0 Max plugin will also be available on this date?Goldorak wrote:You have a release date and pricing for Octane 3 and ORC on May 15th.
But you can do this already with any remote control software.Goldorak wrote:Yes. Zero GPU means the GPU can be on another box over LAN, with no render GPU needed on the local machine running Max/Maya.