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Re: Version 2.25-R1 (28.01.2016)

Posted: Wed Feb 03, 2016 7:28 pm
by aoktar
friscokid wrote:
aoktar wrote:Ok thanks. Let's check it if you post a sample scene and expected result.
OK, here is simple scene that is working correctly with plugin version 2.24.1 R3 and is not working with plugin version 2.24.2 R2.

EDIT: it seems like I can't upload a C4D scene here. How can I send you the file?
EDIT 2: ah ok I have to zip it first. Here it is.
The attachment medium_emmission_test.zip is no longer available
I'm still not sure what's your expected results? That's my results on 2.25 and 2.23.2.

Re: Version 2.25-R1 (28.01.2016)

Posted: Wed Feb 03, 2016 11:30 pm
by friscokid
aoktar wrote:I'm still not sure what's your expected results? That's my results on 2.25 and 2.23.2.
With Plugin version 2.24.1 R3 and in Standalone 2.24.2 I'm getting this:
correct_emission.png
This is what I expect.

Re: Version 2.25-R1 (28.01.2016)

Posted: Wed Feb 03, 2016 11:56 pm
by aoktar
friscokid wrote:
aoktar wrote:I'm still not sure what's your expected results? That's my results on 2.25 and 2.23.2.
With Plugin version 2.24.1 R3 and in Standalone 2.24.2 I'm getting this:
The attachment correct_emission.png is no longer available
This is what I expect.
Solution looks like.

Re: Version 2.25-R2 (04.02.2016)

Posted: Thu Feb 04, 2016 12:01 am
by aoktar
Hi all,
Plugin has been updated to 2.25-R2. Enjoy it!

Re: Version 2.25-R2 (04.02.2016)

Posted: Thu Feb 04, 2016 1:15 am
by valters
Hello. Is there a rule for adding materials to LocalDB? When i drag and drop from C4D to LiveDB.. C4D freezing and i need to force quit it.

Re: Version 2.25-R1 (28.01.2016)

Posted: Thu Feb 04, 2016 9:17 am
by friscokid
aoktar wrote:Solution looks like.
Thanks. Adding a float texture to Scattering fixes it.
Do you know what was the default value before I had to add a float texture? 0, 0.5 or 1?

Re: Version 2.25-R1 (28.01.2016)

Posted: Thu Feb 04, 2016 9:26 am
by aoktar
friscokid wrote:
aoktar wrote:Solution looks like.
Thanks. Adding a float texture to Scattering fixes it.
Do you know what was the default value before I had to add a float texture? 0, 0.5 or 1?
Don't know. You can check it on older version of plugin by "Edit in standalone".

Re: Version 2.25-R2 (04.02.2016)

Posted: Thu Feb 04, 2016 1:41 pm
by aoktar
valters wrote:Hello. Is there a rule for adding materials to LocalDB? When i drag and drop from C4D to LiveDB.. C4D freezing and i need to force quit it.
Nothing has been changed on livedb in plugin side. But can be a issue which new SDK related. Do you want to send me to you a 2.24.2 build for testing?

Re: Version 2.25-R2 (04.02.2016)

Posted: Fri Feb 05, 2016 7:42 am
by valters
aoktar wrote:
valters wrote:Hello. Is there a rule for adding materials to LocalDB? When i drag and drop from C4D to LiveDB.. C4D freezing and i need to force quit it.
Nothing has been changed on livedb in plugin side. But can be a issue which new SDK related. Do you want to send me to you a 2.24.2 build for testing?
I have all builds from the moment i was join otoy :)
Will try it, thanks

Re: Version 2.25-R2 (04.02.2016)

Posted: Sun Feb 07, 2016 7:51 pm
by lucioing
Hi Ahmet!
For a long, long time, I suggest to a friend of mine, to switch to Octane. So, he did download the demo, but he told me that the demo don't save pictures and/or animations...
I did try too and I got the same result... Something wrong with demo 2.25-R2?

Thank you Ahmet

L.

PS I remember that in march 2013, pictures and animation you could save... though with the superimposed logo and stripes...