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Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Jan 12, 2016 1:49 pm
by akira
never mind, my eyes need some rest. XD

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Jan 12, 2016 2:13 pm
by ka-ra
Sorry but there is no difference between the two images

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Jan 12, 2016 2:54 pm
by boris
jim tnx for your explanations.
I am sure now gamma is working like in standalone. basically I don't care at the moment, let me explain our current workflow with plugin version 2.13:
we just use octane viewport for rendering (except for animations of course). we visually decide when the rendering is finished, then pause the render, eventually do some postprocessing via the camera setting or adjusting hotpixel removal or slightly adjust gamma (all done with camera selected).
then port to framebuffer, save as 16bit.
THIS WORKFLOW DOES NOT WORK ANYMORE, since the camera gamma is coupled with the 3ds Max gamma. I know that I can just disable max gamma but then material editor and display ports give a bad visual feedback as you know and also explained.
In standalone I just can alter the imager's gamma to 1 and the scene looks kind of right. With max gamma set to 2.2 the only response curve that shows a "right" image is linear.
I really appreciate your work on the plugin (also your "gamma work" till now) but IMO we have to find a solution which makes above described workflow possible again while using all the available response curves. I honestly don't know how, I just want you to understand why we all are complaining.
as I understand, karba did some hack to get 3dsmax material editor showing the material kind of right, which disturbed and confused the whole gamma chain and finally led to 3ds max saving wrong gammas to the image file.
so my question:
Are you absolutely sure you cannot find an non-destructive way to make above workflow possible again without disabling max gamma?

For all other users confused about gamma at all:
http://www.cambridgeincolour.com/tutori ... ection.htm

here the problem shown when coupling 3dsmax gamma with octane tonemapping:
gamma.jpg
anyway you must be annoyed by all our post by now, sorry for that, but we are your customers hehe

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Jan 12, 2016 2:59 pm
by visionmaster2
Hello Jimstar,

could you post a simple basic 3dsmax scene with the correct settings for the gamma ?
that could solve a lot questions and save a lot of time for you and customers.

thank you

M.°

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Jan 12, 2016 3:46 pm
by akira
ka-ra wrote:Sorry but there is no difference between the two images
LOL thank you, they are the same, i just forgot to view them at 100%.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Thu Jan 14, 2016 1:06 pm
by oguzbir
Hi,
Sorry to bother. Here is a bug I'd like to report.

Topic name Mix material problem used with Multi/Sub Object Material
viewtopic.php?f=81&t=52229&p=261718#p261718

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Thu Jan 14, 2016 11:03 pm
by merid888
why looks gray in this new version 2.24.2-2.16 ?
someone can help me how i can do to see white like version 2.24.13 ?
thank you for new release octarender team
add image

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Fri Jan 15, 2016 8:19 pm
by Goldisart
Please tell me whether the clay mode to maintain the transparency light (fake shadow) of glass textures - (opacity object it supports now)
(I remember in one version it was a possibility but then it disconnected .... I could be wrong)

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Jan 19, 2016 10:01 am
by Goldisart
NO WORK Use thone mapping !!!!! don't even get this version.... while it is possible to work 2.15

Re: OctaneRender® for 3ds max® v2.24.2 - 2.16 [STABLE]

Posted: Tue Jan 19, 2016 12:19 pm
by ka-ra
Same bug here.

It's working only when the Gamma is disabled in 3ds max
But in this case when you want to save your image, you can't choose a custom gamma (usefull when you want to store the png and exr, one in gamma 2.2 and one in gamma 1)