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Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Tue Jan 05, 2016 4:30 am
by abreukers
Yes, this is the latest stable version so far.
By the way, here is a guide about how the passes work in the 3dsmax plugin: https://docs.otoy.com/3dsMax_2_X/?page_id=528
Finally, when compositing, the individual passes produced by OctaneRender need to be combined in post with the additive blend mode in the third party compositing software.
cheers

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Tue Jan 05, 2016 12:50 pm
by thanulee
Thanks alot! I ll make my comp tests and i ll repost.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Tue Jan 05, 2016 6:36 pm
by thanulee
Maybe its somewhere already , but i m kinda confused so many things to adress at a time. So, how i set up a linear workflow in this version? I disable max gamma and set octane gamma=1 and luts to linear? Or i just leave max as is and disable tonemapping? Both are the same? thanks

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Thu Jan 07, 2016 5:52 pm
by boris
JimStar wrote: Just use 3ds Max gamma settings, this is the right way to do.
jim first: happy new year!
second: IMO you crippled non-linear workflow.
if i use 3ds max gamma settings and disable octane tonemapping what you say is the right way to do I cannot access response curves, gamma etc. in camera settings.
probably you'll say it was crippled before and you are right of course but I liked the way the gamma in 2.13 version worked.
there must be a way to make both workflows (linear and non-linear) working. I understand what you explained in previous responses but still hope there is an alternate solution to handle the gamma problem.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Thu Jan 07, 2016 7:47 pm
by JimStar
boris
Could you please be more specific? What exactly is "crippled" in your opinion and why can't you use Octane gamma/response curves while 3ds Max gamma is disabled?

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Thu Jan 07, 2016 8:07 pm
by daniel.reutersward
Hi Jim, just wanted to ask if you perhaps have any information regarding this? I posted this a while ago. Thanks! :)
daniel.reutersward wrote:I upgraded to this version (2.15) from 2.13 and I´m a bit confused regarding the new gamma settings.

It seems like the response curves are not updated to correspond to the new gamma settings?
Before some response curves used either gamma 1,0 or 2,2, but now they doesn´t work properly?

I have a scene setup to use the default response curve (Agfacolor_Futura_100CD) and gamma 1,0 and with this version it looks like double gamma is applied (it looks the same if I would use version 2.13 with gamma 2,2).
How can I adjust the settings to correspond with the new gamma settings? If I use gamma 0,5 everything just looks wrong.

I like that I don´t have to untick "Affect Material Editor" in Gamma and LUT settings anymore to get a more correct material preview, but other than that I´m a bit confused.

Any insight in to this would be very helpful! :)

Update: I have attached 3 screenshots showing this. One screenshot also shows that the converter in 2.15 is acting weird/worse comparing to earlier versions.

/Daniel

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Thu Jan 07, 2016 8:14 pm
by JimStar
daniel.reutersward
It is unclear from your explanation what are your exact gamma settings.

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Thu Jan 07, 2016 8:25 pm
by daniel.reutersward
JimStar wrote:daniel.reutersward
It is unclear from your explanation what are your exact gamma settings.
I have attached 2 screenshots to try to explain my issue.

Picture "1.jpg" is the settings I´ve used for a long time. I have had "Affect Material Editor" ticked off in 3Ds Max gamma settings to have a better preview of the materials in the material editor.
Picture "2.jpg" is the result I get when I used this (2.15) version. I ticked on "Affect Material Editor" in this version since there was a change in material previews.

It feels like the response curves are still using the gamma settings from 2.13 and acting like there´s some sort of double gamma applied?

Hopefully I have explained better, let me know if you need more settings/info! :)

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Thu Jan 07, 2016 8:33 pm
by JimStar
JimStar wrote:Don't set Octane's "tonemapped" checkboxes if you have 3ds Max gamma enabled.
Why don't you follow this way?

Re: OctaneRender® for 3ds max® v2.24.2 - 2.15 [STABLE]

Posted: Thu Jan 07, 2016 8:39 pm
by daniel.reutersward
JimStar wrote:
JimStar wrote:Don't set Octane's "tonemapped" checkboxes if you have 3ds Max gamma enabled.
Why don't you follow this way?
Because then I can´t use any response curves, Highlight compression, etc.

Or am I missing something?

UPDATE: And if I disable 3Ds Max Gamma completely everything works with Octane Gamma, but the materials are impossible to see/use.